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<blockquote data-quote="Malmuria" data-source="post: 8780611" data-attributes="member: 7030755"><p>What I took as the argument is that it doesn't really make sense to call an indie game "overpriced" in an objective sense (especially a pdf). It might be overpriced for any individual, but it's not overpriced in the way that you could say electricity or even a car is overpriced (might be getting it wrong; I'm not an economist by any means). The argument is that most of the costs of producing an rpg are not in the physical-ness of it, and that the discrepancy between the physical copy and the pdf thus refers less to cost of production and more to consumer expectations. And those consumer expectations are basically idiosyncratic to rpgs, such at a $30 pdf will strike people as too expensive, but lowering the price to $2 actually wouldn't make it sell better, because people would assume it was not worth reading/playing at that price. For indie designers selling pdfs, the main distinction is between free or not-free; pricing your game at $5 vs $20 won't make a huge difference in how many times it is downloaded.</p><p></p><p>I think what this post is indirectly responding to is someone on twitter calling a $25 pdf overpriced, which then generated some discussion for a day.</p></blockquote><p></p>
[QUOTE="Malmuria, post: 8780611, member: 7030755"] What I took as the argument is that it doesn't really make sense to call an indie game "overpriced" in an objective sense (especially a pdf). It might be overpriced for any individual, but it's not overpriced in the way that you could say electricity or even a car is overpriced (might be getting it wrong; I'm not an economist by any means). The argument is that most of the costs of producing an rpg are not in the physical-ness of it, and that the discrepancy between the physical copy and the pdf thus refers less to cost of production and more to consumer expectations. And those consumer expectations are basically idiosyncratic to rpgs, such at a $30 pdf will strike people as too expensive, but lowering the price to $2 actually wouldn't make it sell better, because people would assume it was not worth reading/playing at that price. For indie designers selling pdfs, the main distinction is between free or not-free; pricing your game at $5 vs $20 won't make a huge difference in how many times it is downloaded. I think what this post is indirectly responding to is someone on twitter calling a $25 pdf overpriced, which then generated some discussion for a day. [/QUOTE]
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