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<blockquote data-quote="aia_2" data-source="post: 8780619" data-attributes="member: 6800399"><p>Yes ok, but that post is so confusing as it throws in too many concepts without a clear reason (or this is my perception to my eyes!)...</p><p>Two comments based on the fact that after the first reading i was more or less thinking the same thoughts as you... But the more i thought to that post, the more i was pushedto read it again and found that i came with a second view after the second reading: the post tells us about production costs and comes with the conclusion that a pdf has no costs... This is not completely correct: a pdf has no direct/variable costs (costs referred to produce that single good) but it has a quite considerable amount of costs for the concept development! Have a look at here:</p><p></p><p>[URL unfurl="true"]https://www.enworld.org/threads/current-fees-and-costs.690297/[/URL]</p><p></p><p>Therefore half of the concepts over there are built on an incorrect assumption...</p><p></p><p>Then a second thought: there is a rule of demand/supply (no need to explain it i suppose) and apparently the rpg players are one of those few cases where this rule doesn't work... You sell an rpg at 10 bucks and no one will buy it... You sell the same rpg at 30 bucks and the sales will increase... Are we so irrational (not to say stupid)?!?</p><p></p><p>Maybe a second survey on some specific cases like the last one should be launched: i really hope that the author of that blog is wrong for that part at least...</p></blockquote><p></p>
[QUOTE="aia_2, post: 8780619, member: 6800399"] Yes ok, but that post is so confusing as it throws in too many concepts without a clear reason (or this is my perception to my eyes!)... Two comments based on the fact that after the first reading i was more or less thinking the same thoughts as you... But the more i thought to that post, the more i was pushedto read it again and found that i came with a second view after the second reading: the post tells us about production costs and comes with the conclusion that a pdf has no costs... This is not completely correct: a pdf has no direct/variable costs (costs referred to produce that single good) but it has a quite considerable amount of costs for the concept development! Have a look at here: [URL unfurl="true"]https://www.enworld.org/threads/current-fees-and-costs.690297/[/URL] Therefore half of the concepts over there are built on an incorrect assumption... Then a second thought: there is a rule of demand/supply (no need to explain it i suppose) and apparently the rpg players are one of those few cases where this rule doesn't work... You sell an rpg at 10 bucks and no one will buy it... You sell the same rpg at 30 bucks and the sales will increase... Are we so irrational (not to say stupid)?!? Maybe a second survey on some specific cases like the last one should be launched: i really hope that the author of that blog is wrong for that part at least... [/QUOTE]
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