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<blockquote data-quote="MNblockhead" data-source="post: 8781064" data-attributes="member: 6796661"><p>I find that I am much more willing to pay more money for a PDF or other digital asset on a Kickstarter than from DTRPG or a publishers web site. It makes sense from the prospective that I think I'm backing a work that might not otherwise get published. But increasingly that is not necessarily the case as established publishers are savvy enough to realize that they can likely make more money on the Kickstarter for PDFs than more traditional distribution models. If you are a cost-conscious customer, you are almost always going to save money by waiting until after the Kickstarter is done and the digital assets are eventually are available on-sale at DTRPG, the publishers website, in a humble bundle, etc. </p><p></p><p>Most of the added value for paying more for digital gaming assets via Kickstarter are psychological: </p><p></p><ul> <li data-xf-list-type="ul">assuaging FOMO (or more charitably, reducing the risk that it won't be available after the Kickstarter, which is usually not the case for more established game creators) <br /> <br /> </li> <li data-xf-list-type="ul">having an opportunity to interact with the creators and the creation process (some creators are better at providing this than other - Kobold Press is really good at it and I really enjoy backing their products because of it, Matt Coleville is also very good at this)<br /> <br /> </li> <li data-xf-list-type="ul">Feeling good about supporting creators. Even the established publishers of TTRPGs that use Kickstarter are not big companies. Paying a bit more and paying before the final product is available to evaluate, on Kickstarter helps keep creators make a living and allows me to reduce their risk by taking on some risk of my own.</li> </ul></blockquote><p></p>
[QUOTE="MNblockhead, post: 8781064, member: 6796661"] I find that I am much more willing to pay more money for a PDF or other digital asset on a Kickstarter than from DTRPG or a publishers web site. It makes sense from the prospective that I think I'm backing a work that might not otherwise get published. But increasingly that is not necessarily the case as established publishers are savvy enough to realize that they can likely make more money on the Kickstarter for PDFs than more traditional distribution models. If you are a cost-conscious customer, you are almost always going to save money by waiting until after the Kickstarter is done and the digital assets are eventually are available on-sale at DTRPG, the publishers website, in a humble bundle, etc. Most of the added value for paying more for digital gaming assets via Kickstarter are psychological: [LIST] [*]assuaging FOMO (or more charitably, reducing the risk that it won't be available after the Kickstarter, which is usually not the case for more established game creators) [*]having an opportunity to interact with the creators and the creation process (some creators are better at providing this than other - Kobold Press is really good at it and I really enjoy backing their products because of it, Matt Coleville is also very good at this) [*]Feeling good about supporting creators. Even the established publishers of TTRPGs that use Kickstarter are not big companies. Paying a bit more and paying before the final product is available to evaluate, on Kickstarter helps keep creators make a living and allows me to reduce their risk by taking on some risk of my own. [/LIST] [/QUOTE]
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