Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What would you play in this group?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Corsair" data-source="post: 2979411" data-attributes="member: 23477"><p>My last character I was playing was more just an experiment to try out my DM's homebrewed class. Since we've mutually decided the class needed more major revisions, I am retiring that character to play something "normal". I was agonizing for a while over what to play next in the group though. I think I've finally decided (though I still might change my mind... again... much to the frustration of my DM), but I'll like to hear everyone elses ideas.</p><p></p><p></p><p>Current Party:</p><p></p><p>Human Warmage 12/Fighter 1</p><p>Illumian Warmage 10/Bard 1 (Cohort of above)</p><p>Halfling Paladin 8/Cavalier 3</p><p>Human Cleric X/Rogue X/Shadowbane Stalker X (don't know exact class distribution)</p><p>Half Celestial Elf Cleric 6 (NPC)</p><p></p><p></p><p>A few extra notes: The paladin does buckets of damage when charging, but is pretty mediocre when just standing around. The Shadowbane relies on some Divine Metamagic to have Persistant Divine Power to be a decent archer, and he is our rogueskills guy.</p><p></p><p>A few of the problems we encounter: The divine casters in the group don't have access to the higher level divine magic that you'd want in a 11th-12th level party. No Heal or Raise Dead. We're caster heavy, but lack a lot of the basic arcane utility magic (teleport, dispel magic unless the clerics bother with it, etc). If you play a warrior, the warmages and paladin will make your damage dealing relatively useless unless you're a damage focused specialist. If you play a rogue, you step on the Shadowbane player's toes. You could play a cleric, but again you risk making half of the shadowbane player's build redundant.</p><p></p><p>Now the party could really use utility magic, but do you want to be a mage who never gets a chance to shine at blasting because the warmages are always better? Do you want to play a tank whose only job is to keep monsters off the warmages and archer? Do you risk playing a character which steps on another players niche? Do you decide to play something without regard to what other people are playing? </p><p></p><p>I'm just trying to get a feel for how people pick what they play, and using my specific situation as an example.</p></blockquote><p></p>
[QUOTE="Corsair, post: 2979411, member: 23477"] My last character I was playing was more just an experiment to try out my DM's homebrewed class. Since we've mutually decided the class needed more major revisions, I am retiring that character to play something "normal". I was agonizing for a while over what to play next in the group though. I think I've finally decided (though I still might change my mind... again... much to the frustration of my DM), but I'll like to hear everyone elses ideas. Current Party: Human Warmage 12/Fighter 1 Illumian Warmage 10/Bard 1 (Cohort of above) Halfling Paladin 8/Cavalier 3 Human Cleric X/Rogue X/Shadowbane Stalker X (don't know exact class distribution) Half Celestial Elf Cleric 6 (NPC) A few extra notes: The paladin does buckets of damage when charging, but is pretty mediocre when just standing around. The Shadowbane relies on some Divine Metamagic to have Persistant Divine Power to be a decent archer, and he is our rogueskills guy. A few of the problems we encounter: The divine casters in the group don't have access to the higher level divine magic that you'd want in a 11th-12th level party. No Heal or Raise Dead. We're caster heavy, but lack a lot of the basic arcane utility magic (teleport, dispel magic unless the clerics bother with it, etc). If you play a warrior, the warmages and paladin will make your damage dealing relatively useless unless you're a damage focused specialist. If you play a rogue, you step on the Shadowbane player's toes. You could play a cleric, but again you risk making half of the shadowbane player's build redundant. Now the party could really use utility magic, but do you want to be a mage who never gets a chance to shine at blasting because the warmages are always better? Do you want to play a tank whose only job is to keep monsters off the warmages and archer? Do you risk playing a character which steps on another players niche? Do you decide to play something without regard to what other people are playing? I'm just trying to get a feel for how people pick what they play, and using my specific situation as an example. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What would you play in this group?
Top