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NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
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<blockquote data-quote="Jaelommiss" data-source="post: 6481860" data-attributes="member: 6775925"><p>I've been thinking about a mounted ranger build recently that I'd like to try. You start with a gnome or halfling (or any other small race that your DM might allow). Put five levels in beastmaster ranger. A wolf works well for your chosen animal, though anything that is medium would work. Then put your remaining levels into rogue. </p><p></p><p>Let's start by gearing up that wolf. A set of breastplate barding will grant it 16 AC. Now you get to add your proficiency modifier to that because it is your companion. You could use half plate instead for +1 AC if you are willing to accept disadvantage on stealth. You'll also want a decent saddle for it since you will be riding it more often than not. It will also be adding your proficiency bonus to its attack rolls, damage rolls, and skills. It is trained in perception (+3) so you'll add your proficiency to that and also has keen hearing and smell, making it an excellent scout. It is also trained in stealth (+4) so avoiding detection should be simple. Its attack is +4+prof. to hit, dealing 2d4+2+prof. piercing. It acts on your initiative, can be ordered to move without using any action, and will grant you a speed of 40 (since you are riding it). With pack tactics it gains advantage on all of its attack rolls while you are riding it.</p><p></p><p></p><p>You will be wielding a rapier in one hand and a shield in the other. Grab youself a set of half plate and take the medium armour master feat (+3 from dex instead of +2, no disadvantage on stealth). You should gain 20 AC from this. Defense fighting style from ranger will grant you 21 AC.</p><p></p><p>Your levels in ranger will give you an extra attack, allowing both you and your wolf to attack each turn. Your levels in rogue will allow you to add your sneak attack every turn, because your wolf counts as "another enemy of the target [that] is within 5 feet of it." You will have nine levels of rogue at fourteenth level, giving you an extra 5d6 damage from sneak attack. </p><p></p><p>You will have had one ability score increase from ranger and two from rogue. This is plenty to get you 20 Dex and medium armour master, though the mounted combatant feat might be better than capping Dex. It would only have 20 HP afterall. You will get another ability score increase when you hit rogue 10.</p><p></p><p>I'm sure that there are additional ways to boost its power if I thought more about it.</p><p></p><p>How awesome would it be to have a halfling on a wolf running down fleeing kobolds?</p></blockquote><p></p>
[QUOTE="Jaelommiss, post: 6481860, member: 6775925"] I've been thinking about a mounted ranger build recently that I'd like to try. You start with a gnome or halfling (or any other small race that your DM might allow). Put five levels in beastmaster ranger. A wolf works well for your chosen animal, though anything that is medium would work. Then put your remaining levels into rogue. Let's start by gearing up that wolf. A set of breastplate barding will grant it 16 AC. Now you get to add your proficiency modifier to that because it is your companion. You could use half plate instead for +1 AC if you are willing to accept disadvantage on stealth. You'll also want a decent saddle for it since you will be riding it more often than not. It will also be adding your proficiency bonus to its attack rolls, damage rolls, and skills. It is trained in perception (+3) so you'll add your proficiency to that and also has keen hearing and smell, making it an excellent scout. It is also trained in stealth (+4) so avoiding detection should be simple. Its attack is +4+prof. to hit, dealing 2d4+2+prof. piercing. It acts on your initiative, can be ordered to move without using any action, and will grant you a speed of 40 (since you are riding it). With pack tactics it gains advantage on all of its attack rolls while you are riding it. You will be wielding a rapier in one hand and a shield in the other. Grab youself a set of half plate and take the medium armour master feat (+3 from dex instead of +2, no disadvantage on stealth). You should gain 20 AC from this. Defense fighting style from ranger will grant you 21 AC. Your levels in ranger will give you an extra attack, allowing both you and your wolf to attack each turn. Your levels in rogue will allow you to add your sneak attack every turn, because your wolf counts as "another enemy of the target [that] is within 5 feet of it." You will have nine levels of rogue at fourteenth level, giving you an extra 5d6 damage from sneak attack. You will have had one ability score increase from ranger and two from rogue. This is plenty to get you 20 Dex and medium armour master, though the mounted combatant feat might be better than capping Dex. It would only have 20 HP afterall. You will get another ability score increase when you hit rogue 10. I'm sure that there are additional ways to boost its power if I thought more about it. How awesome would it be to have a halfling on a wolf running down fleeing kobolds? [/QUOTE]
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