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<blockquote data-quote="DaveDash" data-source="post: 6481896" data-attributes="member: 6786202"><p>If you don't like Fighters you could play an Abjurer Wizard, they can be <strong>very</strong> tanky, especially at higher levels. Trust me on that. If you wanted to be ridiculous you could even pick up a level of Fighter (or go Multiclass Fighter 11/Abjurer) and run around in plate, you don't *need* the strength to use it. You will likely end up with the best AC in the game (due to shield spell, which recharges your arcane ward), and probably the most "Effective" HP due your arcane ward. At level 14, spells won't dent you much, you have lots of utility with ritual casting, and you have a familiar which will annoy the hell out of your DM. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>To me though it sounds like you *want* to play a Valour Bard, or perhaps an Eldritch Knight with good feat/skill variety. I think an Abjurer / Fighter multiclass though will make a better tank than an Eldritch Knight, while an EK makes a better offensive Fighter due to more action surges and extra attacks at level 20.</p><p></p><p>Now having said all that, if you do go Paladin, the others in the group will soon learn to respect you once your aura saves them time and time again. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Paladins are great for resisting saving throws, but don't have any special inherent tankiness that makes them great melee tanks. When the damage is piled onto them, they can drop pretty fast. Barbarians make the best pure tanks.</p></blockquote><p></p>
[QUOTE="DaveDash, post: 6481896, member: 6786202"] If you don't like Fighters you could play an Abjurer Wizard, they can be [B]very[/B] tanky, especially at higher levels. Trust me on that. If you wanted to be ridiculous you could even pick up a level of Fighter (or go Multiclass Fighter 11/Abjurer) and run around in plate, you don't *need* the strength to use it. You will likely end up with the best AC in the game (due to shield spell, which recharges your arcane ward), and probably the most "Effective" HP due your arcane ward. At level 14, spells won't dent you much, you have lots of utility with ritual casting, and you have a familiar which will annoy the hell out of your DM. :) To me though it sounds like you *want* to play a Valour Bard, or perhaps an Eldritch Knight with good feat/skill variety. I think an Abjurer / Fighter multiclass though will make a better tank than an Eldritch Knight, while an EK makes a better offensive Fighter due to more action surges and extra attacks at level 20. Now having said all that, if you do go Paladin, the others in the group will soon learn to respect you once your aura saves them time and time again. ;) Paladins are great for resisting saving throws, but don't have any special inherent tankiness that makes them great melee tanks. When the damage is piled onto them, they can drop pretty fast. Barbarians make the best pure tanks. [/QUOTE]
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