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<blockquote data-quote="sithramir" data-source="post: 6484284" data-attributes="member: 12183"><p>Cool. Must have missed your stating college of lore earlier. </p><p></p><p>I'd love a Paladin/Bard so it's pretty cool to take 6 Paladin and go the rest bard if you're starting at level 14 already. It's actually my plan with one of my paladin characters if we ever make beyond lower levels. </p><p></p><p>My other paladin thoughts were warlock and using hellish rebuke if someone hits you. It's a pretty cool spell and eldritch blast for range works great in paladin mode. Able to hit things from afar with a sword in your hand still being the "tank" without having to pull out a crossbow or needing dex or using a real spell. If you take more levels of warlock and get the cha damage bonus from warlock you basically have a great ranged attack but still all the other cool perks.</p><p></p><p>Personally I like bards as that's my favorite class to play though. At 14th level you would still have 5th level slots for smiting which is sick! (At Pal 6/Bard 8)</p><p></p><p>The problem with paladin multi-classing is if you want the magic resistance you need to go to level 7 instead of 6 because it's a pretty big boost. Then you think "well i should get level 8 because of the extra feat or stat boost which is also huge". So basically you have to debate how defensive you want to be with paladin levels. My paladin went oath of vengence and level 9 gives you haste which is a pretty huge boost since it's AC, extra attack, speed, etc. Feats are so huge 8 starts to look good.</p><p></p><p>Paladins really are a solid class because each level up to 9 is giving you something quite powerful but if you don't multi-class early and focus on it you won't get higher level spells/spell slots. If you wanted magic resistance which is HUGE though you might want to just do Paladin 8? Since my paladin is ancients i'm stopping at 6 because i don't have that huge level 7 power boost.</p></blockquote><p></p>
[QUOTE="sithramir, post: 6484284, member: 12183"] Cool. Must have missed your stating college of lore earlier. I'd love a Paladin/Bard so it's pretty cool to take 6 Paladin and go the rest bard if you're starting at level 14 already. It's actually my plan with one of my paladin characters if we ever make beyond lower levels. My other paladin thoughts were warlock and using hellish rebuke if someone hits you. It's a pretty cool spell and eldritch blast for range works great in paladin mode. Able to hit things from afar with a sword in your hand still being the "tank" without having to pull out a crossbow or needing dex or using a real spell. If you take more levels of warlock and get the cha damage bonus from warlock you basically have a great ranged attack but still all the other cool perks. Personally I like bards as that's my favorite class to play though. At 14th level you would still have 5th level slots for smiting which is sick! (At Pal 6/Bard 8) The problem with paladin multi-classing is if you want the magic resistance you need to go to level 7 instead of 6 because it's a pretty big boost. Then you think "well i should get level 8 because of the extra feat or stat boost which is also huge". So basically you have to debate how defensive you want to be with paladin levels. My paladin went oath of vengence and level 9 gives you haste which is a pretty huge boost since it's AC, extra attack, speed, etc. Feats are so huge 8 starts to look good. Paladins really are a solid class because each level up to 9 is giving you something quite powerful but if you don't multi-class early and focus on it you won't get higher level spells/spell slots. If you wanted magic resistance which is HUGE though you might want to just do Paladin 8? Since my paladin is ancients i'm stopping at 6 because i don't have that huge level 7 power boost. [/QUOTE]
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