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<blockquote data-quote="EzekielRaiden" data-source="post: 6524363" data-attributes="member: 6790260"><p>Paladin. Always Paladin, for me. Those two 17s put you in great shape for reaching 20 in your core stats, and Paladins benefit <em>hugely</em> from having a 20 Cha, and eventually benefit everyone around them too. If you play as a standard human, you'll be just 2 ABIs from capped stats, meaning many of your Paladin features will be quite potent without sacrificing any melee capability (and you'll have all-around great stats, no negative mods and an odd stat that could be complemented with one of the "half-feats" that give +1 to something, probably Con.)</p><p></p><p>Since 5e is so generous about using dex in melee, you could even go Dex instead of Strength, wear light armor, and potentially be a decent "trapfinder" (put that 14 into Wisdom, presumably). Or you can go the more typical route, Str and heavy armor, and find traps with your face...once you have the bonus to saves, anyway (which, for you, will start at +4 and soon reach +5, almost as big as the best proficiency bonus!).</p><p></p><p>Edit:</p><p>And yeah, picking the right background can net you all the skills you'd want. Perception, proficiency with Thieves' Tools, etc. There's even a degree of precedent for the street urchin who found faith (or any of a number of other valid archetypes that meld "shady past" with being or becoming religious.)</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6524363, member: 6790260"] Paladin. Always Paladin, for me. Those two 17s put you in great shape for reaching 20 in your core stats, and Paladins benefit [I]hugely[/I] from having a 20 Cha, and eventually benefit everyone around them too. If you play as a standard human, you'll be just 2 ABIs from capped stats, meaning many of your Paladin features will be quite potent without sacrificing any melee capability (and you'll have all-around great stats, no negative mods and an odd stat that could be complemented with one of the "half-feats" that give +1 to something, probably Con.) Since 5e is so generous about using dex in melee, you could even go Dex instead of Strength, wear light armor, and potentially be a decent "trapfinder" (put that 14 into Wisdom, presumably). Or you can go the more typical route, Str and heavy armor, and find traps with your face...once you have the bonus to saves, anyway (which, for you, will start at +4 and soon reach +5, almost as big as the best proficiency bonus!). Edit: And yeah, picking the right background can net you all the skills you'd want. Perception, proficiency with Thieves' Tools, etc. There's even a degree of precedent for the street urchin who found faith (or any of a number of other valid archetypes that meld "shady past" with being or becoming religious.) [/QUOTE]
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