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<blockquote data-quote="Ashrym" data-source="post: 6531654" data-attributes="member: 6750235"><p>The group seems to be short on higher single target damage. Skills can be covered by various classes and the druid should have guidance to help with them. Because the fighter is a sword and shield style, and you want the archery style, an archery fighter is still a solid choice. I could see a ranger or rogue working as well, but a champion fighter or battlemaster would be my choices based on what you stated.</p><p></p><p>Champion has a lot of variety in skill bonuses and an extra fighting style, and if the game goes high enough survivor is pretty good. Battlemaster has maneuvers that can be used at range with a bow.</p><p></p><p>A paladin or barbarian would make nice choices for more melee damage if you are thinking of moving away from archery; I would go with paladin over barbarian for the protective auras. Similarly, I would play a bard over a cleric if going that route because the spell list is strong and I like adding bardic inspiration to the mix. I can't say enough nice things about auras, and inspiration that prevents a failed save can be priceless. Out of those choices, I would go with a GWF paladin as primarily the best addition to the group. Aura's are on, good damage, good spike damage, and additional healing. Most of what bards and clerics can add is already there with the druid and wizards and EK although there's still nothing wrong with playing an archery fighter if that's what you want.</p><p></p><p>What are the wizard and druid subclasses, and what do you want to be able to do with your character?</p></blockquote><p></p>
[QUOTE="Ashrym, post: 6531654, member: 6750235"] The group seems to be short on higher single target damage. Skills can be covered by various classes and the druid should have guidance to help with them. Because the fighter is a sword and shield style, and you want the archery style, an archery fighter is still a solid choice. I could see a ranger or rogue working as well, but a champion fighter or battlemaster would be my choices based on what you stated. Champion has a lot of variety in skill bonuses and an extra fighting style, and if the game goes high enough survivor is pretty good. Battlemaster has maneuvers that can be used at range with a bow. A paladin or barbarian would make nice choices for more melee damage if you are thinking of moving away from archery; I would go with paladin over barbarian for the protective auras. Similarly, I would play a bard over a cleric if going that route because the spell list is strong and I like adding bardic inspiration to the mix. I can't say enough nice things about auras, and inspiration that prevents a failed save can be priceless. Out of those choices, I would go with a GWF paladin as primarily the best addition to the group. Aura's are on, good damage, good spike damage, and additional healing. Most of what bards and clerics can add is already there with the druid and wizards and EK although there's still nothing wrong with playing an archery fighter if that's what you want. What are the wizard and druid subclasses, and what do you want to be able to do with your character? [/QUOTE]
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