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What would you price this item at?
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<blockquote data-quote="Paraxis" data-source="post: 2924103" data-attributes="member: 13009"><p>I don't think that the power to sneak attack undead or constructs for that matter is game breaking powerful. </p><p></p><p>Your idea of the weapon bonuses is a good one in my opinion but it should be more broad, maybe for every +1 you get 2d6 but make it include other creatures as well.</p><p></p><p>IE </p><p>+1 = 2d6 of your precision based damage can hurt things that are immune to it.</p><p>+2= 4d6 of your precision based damage can hurt things that are immune to it.</p><p>+3 = 6d6</p><p>+4 = 8d6</p><p>+5 = 10d6</p><p></p><p>Yes almost every rogue will want it but, with things like heavy fortification out there and the large amounts of undead and constucts in most modules sounds fine to me.</p><p></p><p>Right now there are alot of magic items everyone will want, doesn't mean they are broken just very usefull.</p><p></p><p>If you want to describe the process it just lets you hit at the magic holding the creature together the weapon can tear at the magic fabric running through the creature so if you know how to strike vital spots on normal creatures it just gives you the ability to hurt the vital spots of constructs and undead (those being the magical essence inside of them).</p><p></p><p>One more thing with levels in use magic device and a wand, or one level of cleric and a ring of spell storing/ or wand a character could accomplish the same thing so saying it is far to unballancing to allow it at a reasonable price is just silly. I would rather one of my players come to me with a request like yours then start picking up a level of cleric just so they can do it.</p></blockquote><p></p>
[QUOTE="Paraxis, post: 2924103, member: 13009"] I don't think that the power to sneak attack undead or constructs for that matter is game breaking powerful. Your idea of the weapon bonuses is a good one in my opinion but it should be more broad, maybe for every +1 you get 2d6 but make it include other creatures as well. IE +1 = 2d6 of your precision based damage can hurt things that are immune to it. +2= 4d6 of your precision based damage can hurt things that are immune to it. +3 = 6d6 +4 = 8d6 +5 = 10d6 Yes almost every rogue will want it but, with things like heavy fortification out there and the large amounts of undead and constucts in most modules sounds fine to me. Right now there are alot of magic items everyone will want, doesn't mean they are broken just very usefull. If you want to describe the process it just lets you hit at the magic holding the creature together the weapon can tear at the magic fabric running through the creature so if you know how to strike vital spots on normal creatures it just gives you the ability to hurt the vital spots of constructs and undead (those being the magical essence inside of them). One more thing with levels in use magic device and a wand, or one level of cleric and a ring of spell storing/ or wand a character could accomplish the same thing so saying it is far to unballancing to allow it at a reasonable price is just silly. I would rather one of my players come to me with a request like yours then start picking up a level of cleric just so they can do it. [/QUOTE]
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