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What would you price this item at?
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<blockquote data-quote="brehobit" data-source="post: 2925218" data-attributes="member: 12032"><p>Actually, the original poster suggested "Or probably a +1 weapon item modifier?" I wouldn't allow a ring which does this (anymore than I'd allow a ring that provides "bane" to all weapons) but I think it is pretty balanced as a +1 item.</p><p></p><p></p><p>I've not seen many high-level rogues in action, but I'd be supprised if a given rogue got more than 3/4 of their attack as sneak attacks (given an opponent that can be sneak attacked). Half seems about right in my experiance.</p><p></p><p></p><p>Given a "standard" game where the different groups of baddies are more-or-less equally common, bane is, in my opinion, actually pretty weak. A pure extra +1 is probably prefered vs. getting the huge bonuses 10% of the time. </p><p></p><p></p><p></p><p>It can be really potent. But I'd go back to my original argument. It takes some work to use (flanking etc.), it is really only enabling a class ability in a wider circumstance, and it is highly limited in the targets it works against. I suppose if you were worried about the worst-case use of it (19th level rogue) it might be a +2 modifier. But I'd stick with +1.</p></blockquote><p></p>
[QUOTE="brehobit, post: 2925218, member: 12032"] Actually, the original poster suggested "Or probably a +1 weapon item modifier?" I wouldn't allow a ring which does this (anymore than I'd allow a ring that provides "bane" to all weapons) but I think it is pretty balanced as a +1 item. I've not seen many high-level rogues in action, but I'd be supprised if a given rogue got more than 3/4 of their attack as sneak attacks (given an opponent that can be sneak attacked). Half seems about right in my experiance. Given a "standard" game where the different groups of baddies are more-or-less equally common, bane is, in my opinion, actually pretty weak. A pure extra +1 is probably prefered vs. getting the huge bonuses 10% of the time. It can be really potent. But I'd go back to my original argument. It takes some work to use (flanking etc.), it is really only enabling a class ability in a wider circumstance, and it is highly limited in the targets it works against. I suppose if you were worried about the worst-case use of it (19th level rogue) it might be a +2 modifier. But I'd stick with +1. [/QUOTE]
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