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What would you price this item at?
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<blockquote data-quote="nameless" data-source="post: 2926059" data-attributes="member: 1543"><p>I'd definitely allow some form of this. Comparing to a holy, undead bane weapon (+3 modifier) which does 4d6+2 bonus damage to undead, this should either be cheaper for the same damage or more damaging for the same price, since the rogue already has the class ability. On a weapon, it's probably fair at +1 since you need more than 3 sneak attack dice to break even with undead bane, plus you still need to get into sneak attack position.</p><p></p><p>Alternately, you could use the +xxxx gp enchantments from the DMGII. This ability seems perfect compared to the other x/day strike weapons. 1+wis mod (or 1+dex mod) times per day, the weapon casts grave strike as a swift action. +2000 gp to the weapon's final price.</p><p></p><p>Pricing as a ring/wondrous item is tougher, but there is some precedent with scabbards of keen edge and gloves that give throwing and returning. 10,000 gp is probably a fair base price for the ability given the calculations above, and then modify it upwards since it stacks with the existing enchantment on a weapon. A +3 weapon would cost 18,000 gp, and that is what a mid-level rogue would probably otherwise be buying. Tack on that 18,000 gp to the ring and you effectively deprive the rogue of his powerful weapon, but he can then use a cheap +1 or +2 weapon with enhancement. By the time the rogue can afford another +4 or +5 weapon to stack with the enchantment, he's paid for adding another +1 to that weapon (and then some) anyway. Maybe 25,000 gp sounds fair as a ring. Compared to a ring of invisibility or a ring of blinking for a rogue, that might even be too expensive.</p></blockquote><p></p>
[QUOTE="nameless, post: 2926059, member: 1543"] I'd definitely allow some form of this. Comparing to a holy, undead bane weapon (+3 modifier) which does 4d6+2 bonus damage to undead, this should either be cheaper for the same damage or more damaging for the same price, since the rogue already has the class ability. On a weapon, it's probably fair at +1 since you need more than 3 sneak attack dice to break even with undead bane, plus you still need to get into sneak attack position. Alternately, you could use the +xxxx gp enchantments from the DMGII. This ability seems perfect compared to the other x/day strike weapons. 1+wis mod (or 1+dex mod) times per day, the weapon casts grave strike as a swift action. +2000 gp to the weapon's final price. Pricing as a ring/wondrous item is tougher, but there is some precedent with scabbards of keen edge and gloves that give throwing and returning. 10,000 gp is probably a fair base price for the ability given the calculations above, and then modify it upwards since it stacks with the existing enchantment on a weapon. A +3 weapon would cost 18,000 gp, and that is what a mid-level rogue would probably otherwise be buying. Tack on that 18,000 gp to the ring and you effectively deprive the rogue of his powerful weapon, but he can then use a cheap +1 or +2 weapon with enhancement. By the time the rogue can afford another +4 or +5 weapon to stack with the enchantment, he's paid for adding another +1 to that weapon (and then some) anyway. Maybe 25,000 gp sounds fair as a ring. Compared to a ring of invisibility or a ring of blinking for a rogue, that might even be too expensive. [/QUOTE]
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