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What would you price this item at?
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<blockquote data-quote="iceifur" data-source="post: 2927016" data-attributes="member: 18077"><p>Well, let's see.</p><p></p><p style="margin-left: 20px"><strong>Ghost Strike</strong> (Libris Mortis, page 77) is a +2 weapon enhancement that gives the Ghost Touch ability and allows the user to sneak attack Incorporeal undead as if they weren't undead.</p><p></p><p style="margin-left: 20px"><strong>Shadow Striking</strong> (Tome of Magic, page 155) is a +3 weapon enhancement that allows the weapon to bypass all alignment- and material-based Damage Reduction.</p><p></p><p>Personally, I'd go with a +2 weapon enhancement bonus for the Gravestrike ability. It's both more and less expansive than Ghost Strike (no ghost touch, but affects all undead rather than just incorporeal ones), and it's not as universally applicable as Shadow Striking (user must have sneak attack to gain any benefit, and the benefit only comes into play against a single creature type). In addition, the +2 enhancements are the "iconic" ones, IMHO. You've got Holy, Unholy, Wounding, and etc.. A +2 enhancement makes the weapon enhancement semi-feasible (+1 <em>gravestrike</em> dagger for 18,302 gp, or a +1 <em>disruption</em> <em>gravestrike</em> light mace for 50,305 gp), but not a "quick dip" add-on to all weapons (like, say, ghost touch).</p><p></p><p>As to a non-weapon enhancement version, I'm a little leery about that one. There's no real reason why anyone with sneak attack dice <strong>wouldn't</strong> pick it up ASAP, regardless of price. With a weapon/weapon enhancement, there are built-in limitations (weapon can be disarmed and/or sundered, and only applies to attacks with a single weapon per purchase). With a non-weapon, always on or use/day item, you have an effect that applies regardless of circumstances (or weapons used). Down that path lies madness. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="iceifur, post: 2927016, member: 18077"] Well, let's see. [INDENT][B]Ghost Strike[/B] (Libris Mortis, page 77) is a +2 weapon enhancement that gives the Ghost Touch ability and allows the user to sneak attack Incorporeal undead as if they weren't undead.[/INDENT] [INDENT][B]Shadow Striking[/B] (Tome of Magic, page 155) is a +3 weapon enhancement that allows the weapon to bypass all alignment- and material-based Damage Reduction.[/INDENT] Personally, I'd go with a +2 weapon enhancement bonus for the Gravestrike ability. It's both more and less expansive than Ghost Strike (no ghost touch, but affects all undead rather than just incorporeal ones), and it's not as universally applicable as Shadow Striking (user must have sneak attack to gain any benefit, and the benefit only comes into play against a single creature type). In addition, the +2 enhancements are the "iconic" ones, IMHO. You've got Holy, Unholy, Wounding, and etc.. A +2 enhancement makes the weapon enhancement semi-feasible (+1 [I]gravestrike[/I] dagger for 18,302 gp, or a +1 [I]disruption[/I] [I]gravestrike[/I] light mace for 50,305 gp), but not a "quick dip" add-on to all weapons (like, say, ghost touch). As to a non-weapon enhancement version, I'm a little leery about that one. There's no real reason why anyone with sneak attack dice [B]wouldn't[/B] pick it up ASAP, regardless of price. With a weapon/weapon enhancement, there are built-in limitations (weapon can be disarmed and/or sundered, and only applies to attacks with a single weapon per purchase). With a non-weapon, always on or use/day item, you have an effect that applies regardless of circumstances (or weapons used). Down that path lies madness. ;) [/QUOTE]
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