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What would you put in 1D&D from 4E?
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<blockquote data-quote="DEFCON 1" data-source="post: 8954519" data-attributes="member: 7006"><p>Most of the list I'm ambivalent towards, but there are two that I would agree with.</p><p></p><p>First, I already have made Shorts Rests be 10 minutes in my game, and would be more than happy to see 2024E incorporate that (or 5 minutes). To me it made all the sense in the world because how I run a whole bunch of things on a 10 minute timer. It takes casters 10 minutes to perform a ritual, it takes experts 10 minutes to search large areas for secret doors and traps. So while they're doing that... letting the warriors take 10 minutes to rest and bind their wounds (as they are the ones who usually need it more than the casters and experts) makes all the sense in the world to me.</p><p></p><p>And second, I'd be fine with turning saves back into 3 (although that's really more a 3E rather than 4E thing.) If the game isn't going to turn a lot of spells into ones that target STR, INT, or CHA so that there's much more equivalency between the six than there is now... then just remove those three from the equation and only use CON, DEX & WIS (or higher of STR/CON, DEX/INT, and WIS/CHA). I'd be fine with that. Saves could probably use a little bit of a boost anyway.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8954519, member: 7006"] Most of the list I'm ambivalent towards, but there are two that I would agree with. First, I already have made Shorts Rests be 10 minutes in my game, and would be more than happy to see 2024E incorporate that (or 5 minutes). To me it made all the sense in the world because how I run a whole bunch of things on a 10 minute timer. It takes casters 10 minutes to perform a ritual, it takes experts 10 minutes to search large areas for secret doors and traps. So while they're doing that... letting the warriors take 10 minutes to rest and bind their wounds (as they are the ones who usually need it more than the casters and experts) makes all the sense in the world to me. And second, I'd be fine with turning saves back into 3 (although that's really more a 3E rather than 4E thing.) If the game isn't going to turn a lot of spells into ones that target STR, INT, or CHA so that there's much more equivalency between the six than there is now... then just remove those three from the equation and only use CON, DEX & WIS (or higher of STR/CON, DEX/INT, and WIS/CHA). I'd be fine with that. Saves could probably use a little bit of a boost anyway. [/QUOTE]
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What would you put in 1D&D from 4E?
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