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What would you put in 1D&D from 4E?
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<blockquote data-quote="MNblockhead" data-source="post: 8956009" data-attributes="member: 6796661"><p>I never played 4e, but I've picked up some things from Matt Coleville's "Running the Game" videos on YouTube and from some of my players. </p><p></p><p>There are three things that were inspired by 4e that I already use in my game:</p><p></p><p>1. Skill challenges. I don't know exactly how they were run in 4e, but I used how Matt Coleville suggested running 4e-style skill challenges in 5e in my game and I really like them. I think they really add to the game when you want to make perilous travel mean something but not be a slog. It's a good balance between hand-waiving the travel and grinding your way to get to where the real fun is. They are also great for "the temple is collapsing! Run!" situations. </p><p></p><p>2. Bloodied. I basically started using this because I had players keep asking me if an opponent looked bloodied. They basically explained it as half or fewer hit points. I didn't like it at first, but it grew on me. It is a simple way to telegraph how injured opponents are. I mean, it is fun to try to go all Matt Mercer and describe in detail the condition of an enemy, but it quickly get repetitive even if you are fairly creative and good at improv, especially if there a large number of combatants. At some point, saying someone is "bloodied" just keeps things moving. But it always bothered me that there was no mechanical significance and I'd like to read more about how the bloodied condition (if it was a condition) worked in 4e. </p><p></p><p>3. Minions. For some large combats I've used 4e-style minion rules (basically, you damage them they die) for large combats. I mix this with some homebrew gang and swarm rules. Always looking for ways to make large combats less sloggy but still tactically interesting.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8956009, member: 6796661"] I never played 4e, but I've picked up some things from Matt Coleville's "Running the Game" videos on YouTube and from some of my players. There are three things that were inspired by 4e that I already use in my game: 1. Skill challenges. I don't know exactly how they were run in 4e, but I used how Matt Coleville suggested running 4e-style skill challenges in 5e in my game and I really like them. I think they really add to the game when you want to make perilous travel mean something but not be a slog. It's a good balance between hand-waiving the travel and grinding your way to get to where the real fun is. They are also great for "the temple is collapsing! Run!" situations. 2. Bloodied. I basically started using this because I had players keep asking me if an opponent looked bloodied. They basically explained it as half or fewer hit points. I didn't like it at first, but it grew on me. It is a simple way to telegraph how injured opponents are. I mean, it is fun to try to go all Matt Mercer and describe in detail the condition of an enemy, but it quickly get repetitive even if you are fairly creative and good at improv, especially if there a large number of combatants. At some point, saying someone is "bloodied" just keeps things moving. But it always bothered me that there was no mechanical significance and I'd like to read more about how the bloodied condition (if it was a condition) worked in 4e. 3. Minions. For some large combats I've used 4e-style minion rules (basically, you damage them they die) for large combats. I mix this with some homebrew gang and swarm rules. Always looking for ways to make large combats less sloggy but still tactically interesting. [/QUOTE]
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What would you put in 1D&D from 4E?
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