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What would you put in 1D&D from 4E?
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<blockquote data-quote="grimslade" data-source="post: 8959353" data-attributes="member: 6061"><p>Bloodied. Minions. Are easy amendments to 5E. Nothing better than slashing through mooks on the way to the BBEG. Bloodied with a list of actions/reactions for players and monsters triggered by the condition could be a page if done as a chart with a paragraph or two description on the mechanic.</p><p>If we were bringing back minions, I would like some AoE melee abilities too. It just felt cinematic and made melee comparable to magic wielders.</p><p>I am not a huge fan of healing surges and everybody second wind. Healing is fine in 5E. Maybe a little too ubiquitous, but fits the rules of 5E. 4E healing was meant to mesh with 4E rules. </p><p>I loved monster design in 4E. It was such a refreshing change from 3.x actuarial simulation (which coming out of 2E was an amazing expansive monster design!). I do not see a way to blend the concept of Lego abilities with 5E monster stat blocks easily. It would require quite a bit of page count to incorporate. Maybe in the first 1D&D monster splat book. </p><p>I am torn on monster roles. It made encounter design super easy and varied, but it also was a bit too abstract. It might do well as advice rather than a rule set or stat block label in the game.</p><p>How a bout psionics? I guess that is every other edition but 5E rather than 4E exclusive.</p></blockquote><p></p>
[QUOTE="grimslade, post: 8959353, member: 6061"] Bloodied. Minions. Are easy amendments to 5E. Nothing better than slashing through mooks on the way to the BBEG. Bloodied with a list of actions/reactions for players and monsters triggered by the condition could be a page if done as a chart with a paragraph or two description on the mechanic. If we were bringing back minions, I would like some AoE melee abilities too. It just felt cinematic and made melee comparable to magic wielders. I am not a huge fan of healing surges and everybody second wind. Healing is fine in 5E. Maybe a little too ubiquitous, but fits the rules of 5E. 4E healing was meant to mesh with 4E rules. I loved monster design in 4E. It was such a refreshing change from 3.x actuarial simulation (which coming out of 2E was an amazing expansive monster design!). I do not see a way to blend the concept of Lego abilities with 5E monster stat blocks easily. It would require quite a bit of page count to incorporate. Maybe in the first 1D&D monster splat book. I am torn on monster roles. It made encounter design super easy and varied, but it also was a bit too abstract. It might do well as advice rather than a rule set or stat block label in the game. How a bout psionics? I guess that is every other edition but 5E rather than 4E exclusive. [/QUOTE]
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What would you put in 1D&D from 4E?
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