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What would you put in 1D&D from 4E?
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<blockquote data-quote="Undrave" data-source="post: 8967449" data-attributes="member: 7015698"><p>There's a lot of stuff I'd want back, but to keep things simple and realistic the ones I would bring back: </p><p></p><p>1- Actually SHORT short rests. 1 hour is too long. 10-15 min, the basic times of most rituals, works well. </p><p>2- Interesting Monster design with roles built in to make encounter design more dynamic and easier to do.</p><p>3- The Bloodied condition and all its potential hooks.</p><p>4- Mark could also be brought back as a mechanical hook similar to the Bloodied condition. It would help communicate intent very well.</p><p>5- Skill challenge framing</p><p>6- The Disease track! It was really an easy way to model complex curses, diseases and even long lasting injury. You could have a 'broken arm' and 'broken leg' track, for exemple! </p><p></p><p>Also, if we can't have Healing Surges back, I'd like to see more stuff that drains HD outside of the just healing in short rests. </p><p></p><p></p><p>The one that always stick to my mind is that Dragons automatically recharge their Breath Weapons and use them as a reaction the moment they get bloodied! (4e Dragons were more fun than just 'Two claw attacks and one bite VS Breath weapon'). It made fighting them way more dangerous. </p><p></p><p>Also, I'm pretty sure the monster stat block told you the bloodied value as a quick reference? If not, it should. </p><p></p><p>Toll the Dead would be a smaller text block if it could just reference the bloodied condition <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>Races like Shardmins and Wilden were fun. Class wise there was some fun stuff, like you say: Warlords, Avengers, Invokers, Warden, those were really cool. The 4e Monk was way better too. </p><p></p><p>The Mystic's problem is that it could easily have been sliced up into 2-3 different classes. It just tried to do EVERYTHING too hard.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8967449, member: 7015698"] There's a lot of stuff I'd want back, but to keep things simple and realistic the ones I would bring back: 1- Actually SHORT short rests. 1 hour is too long. 10-15 min, the basic times of most rituals, works well. 2- Interesting Monster design with roles built in to make encounter design more dynamic and easier to do. 3- The Bloodied condition and all its potential hooks. 4- Mark could also be brought back as a mechanical hook similar to the Bloodied condition. It would help communicate intent very well. 5- Skill challenge framing 6- The Disease track! It was really an easy way to model complex curses, diseases and even long lasting injury. You could have a 'broken arm' and 'broken leg' track, for exemple! Also, if we can't have Healing Surges back, I'd like to see more stuff that drains HD outside of the just healing in short rests. The one that always stick to my mind is that Dragons automatically recharge their Breath Weapons and use them as a reaction the moment they get bloodied! (4e Dragons were more fun than just 'Two claw attacks and one bite VS Breath weapon'). It made fighting them way more dangerous. Also, I'm pretty sure the monster stat block told you the bloodied value as a quick reference? If not, it should. Toll the Dead would be a smaller text block if it could just reference the bloodied condition :p Races like Shardmins and Wilden were fun. Class wise there was some fun stuff, like you say: Warlords, Avengers, Invokers, Warden, those were really cool. The 4e Monk was way better too. The Mystic's problem is that it could easily have been sliced up into 2-3 different classes. It just tried to do EVERYTHING too hard. [/QUOTE]
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What would you put in 1D&D from 4E?
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