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What would you put in 1D&D from 4E?
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<blockquote data-quote="Neonchameleon" data-source="post: 8970499" data-attributes="member: 87792"><p>D&D Psionics have always been one of two things:</p><ol> <li data-xf-list-type="ol">Bad (have you ever tried using the 1e Psionics rules?)</li> <li data-xf-list-type="ol">A lazy repaint of magic designed to pad the page count</li> </ol><p>The big thing that people don't mention much is that the 5e Magic system is far closer to the 3.5 Psionic system than it is to the 3.5 Magic system. You have the augments in there by casting spells at a higher level. And you know spells and then cast them as often as you can feed them spell slots/power points. Power points which by the way are worked out on a formula based on the spell slots a wizard would have. (The Aberrant Mind of course is an actual power point class).</p><p></p><p>The main thing the aberrant mind doesn't have that the 3.5 psion did is 70 pages of shovelware "psionic" spells including such gems as <a href="https://www.d20srd.org/srd/psionic/powers/darkvisionPsionic.htm" target="_blank">Darkvision, Psionic</a>.</p><p></p><p>People who want Psionics have psionics. People who want their class to be made special by having a little more disguise and by having reprinted spells are the ones who think the Aberrant Mind doesn't qualify.</p><p></p><p>And for the record I grew up not on D&D psionics but GURPS psionics as my supernatural psionic system. From that perspective it's obvious just how lazy a repaint D&D psionics have always been.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8970499, member: 87792"] D&D Psionics have always been one of two things: [LIST=1] [*]Bad (have you ever tried using the 1e Psionics rules?) [*]A lazy repaint of magic designed to pad the page count [/LIST] The big thing that people don't mention much is that the 5e Magic system is far closer to the 3.5 Psionic system than it is to the 3.5 Magic system. You have the augments in there by casting spells at a higher level. And you know spells and then cast them as often as you can feed them spell slots/power points. Power points which by the way are worked out on a formula based on the spell slots a wizard would have. (The Aberrant Mind of course is an actual power point class). The main thing the aberrant mind doesn't have that the 3.5 psion did is 70 pages of shovelware "psionic" spells including such gems as [URL='https://www.d20srd.org/srd/psionic/powers/darkvisionPsionic.htm']Darkvision, Psionic[/URL]. People who want Psionics have psionics. People who want their class to be made special by having a little more disguise and by having reprinted spells are the ones who think the Aberrant Mind doesn't qualify. And for the record I grew up not on D&D psionics but GURPS psionics as my supernatural psionic system. From that perspective it's obvious just how lazy a repaint D&D psionics have always been. [/QUOTE]
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What would you put in 1D&D from 4E?
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