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What Would You Put In a 5E Red Box?
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<blockquote data-quote="Jester David" data-source="post: 6237673" data-attributes="member: 37579"><p>The expensive things in a book are the art, layout, and writing. Plus the printing. </p><p>I bet they could make a slightly cheaper version of the Core Rulebook by placing a softcover version of the Core Rules in a starter kit. If it was the same book as the hardcover rulebook - just with a different binding - it would avoid the problem of paying to make the same book twice. </p><p></p><p>So I'm changing my preference. </p><p>Softcover variant of the Core Rulebook. Possibly slightly lower paper quality. Also included are loose sheets (character sheets, reference sheets, blank graph paper, etc). And everything in a cardboard shell with dice. </p><p></p><p>The plan is to make money off the regular hardcover version of the Core Rulebook. The regular players buy that to have a book that lasts. </p><p>So the "starter kit" is priced lower and barely makes a profit. But the production costs are lower as they're not designing any new book content. </p><p></p><p>So you have a $45 Core Rulebook with everything you need to play for 20 levels and all you need to run for 5 levels. </p><p>Or you can get the $35 starter kit that has even more but a flimsier book.</p><p></p><p>Then put the usual "New to D&D" content on the website: quick start rules, pre-gens, adventures, FAQs, examples of play videos, etc.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6237673, member: 37579"] The expensive things in a book are the art, layout, and writing. Plus the printing. I bet they could make a slightly cheaper version of the Core Rulebook by placing a softcover version of the Core Rules in a starter kit. If it was the same book as the hardcover rulebook - just with a different binding - it would avoid the problem of paying to make the same book twice. So I'm changing my preference. Softcover variant of the Core Rulebook. Possibly slightly lower paper quality. Also included are loose sheets (character sheets, reference sheets, blank graph paper, etc). And everything in a cardboard shell with dice. The plan is to make money off the regular hardcover version of the Core Rulebook. The regular players buy that to have a book that lasts. So the "starter kit" is priced lower and barely makes a profit. But the production costs are lower as they're not designing any new book content. So you have a $45 Core Rulebook with everything you need to play for 20 levels and all you need to run for 5 levels. Or you can get the $35 starter kit that has even more but a flimsier book. Then put the usual "New to D&D" content on the website: quick start rules, pre-gens, adventures, FAQs, examples of play videos, etc. [/QUOTE]
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