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What Would You Put In a 5E Red Box?
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<blockquote data-quote="ExploderWizard" data-source="post: 6237826" data-attributes="member: 66434"><p>There is also a bit of fan demand for more basic box material. Turns out quite a few people enjoyed the streamlined system without so much crunch and would like to play with such a PF ruleset at higher levels. I imagine it is very frustrating as a new player to find a game you really like only to find out that in order to progress past level 5 you have to buy a set of bullet-stopping bricks and read them.</p><p></p><p></p><p></p><p>Being a complete playable and <em>re-playable </em>game in the box is an important attribute. </p><p></p><p>The box must include the means to create characters, for the DM to create adventures, and some helpful advice for doing so. </p><p></p><p>The class selection doesn't have to include everything and the level scope can be limited. The important thing is that within that limited scope, there is enough material to create and play many adventures. A boxed set that is only usable once before needing additional product is a slap in the face. All that does is tell a new player " thanks for dropping $$ on our ad copy, now go buy something you can actually use." </p><p></p><p>An important part of why the Moldvay and Mentzer basic boxes were so great was that they weren't just ad copy for a game. They were an important first core product to a complete game and never stopped being useful throughout the life of that game. When the expert boxes were released, they worked alongside the basic boxes but did not supercede them. The intro boxes had <em>lasting value.</em></p><p><em></em></p><p><em></em>AD&D was available for those that wanted more options and rules complexity. The beauty of it all was that the systems were so compatible, adventure modules could be shared between them with conversion on the fly easily possible. We had AD&D parties explore the Caves of Chaos and the Isle of Dread. The Village of Hommlet was easy to use with a Basic D&D party. The internet is full of stories about folks using products between the systems often because they weren't even aware that there were two product lines. </p><p></p><p>I see core 5E and modular 5E being able to work much like D&D/ AD&D ( if the designers got it right)and thus the basic box being able to sustain core only play indefinitely.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 6237826, member: 66434"] There is also a bit of fan demand for more basic box material. Turns out quite a few people enjoyed the streamlined system without so much crunch and would like to play with such a PF ruleset at higher levels. I imagine it is very frustrating as a new player to find a game you really like only to find out that in order to progress past level 5 you have to buy a set of bullet-stopping bricks and read them. Being a complete playable and [I]re-playable [/I]game in the box is an important attribute. The box must include the means to create characters, for the DM to create adventures, and some helpful advice for doing so. The class selection doesn't have to include everything and the level scope can be limited. The important thing is that within that limited scope, there is enough material to create and play many adventures. A boxed set that is only usable once before needing additional product is a slap in the face. All that does is tell a new player " thanks for dropping $$ on our ad copy, now go buy something you can actually use." An important part of why the Moldvay and Mentzer basic boxes were so great was that they weren't just ad copy for a game. They were an important first core product to a complete game and never stopped being useful throughout the life of that game. When the expert boxes were released, they worked alongside the basic boxes but did not supercede them. The intro boxes had [I]lasting value. [/I]AD&D was available for those that wanted more options and rules complexity. The beauty of it all was that the systems were so compatible, adventure modules could be shared between them with conversion on the fly easily possible. We had AD&D parties explore the Caves of Chaos and the Isle of Dread. The Village of Hommlet was easy to use with a Basic D&D party. The internet is full of stories about folks using products between the systems often because they weren't even aware that there were two product lines. I see core 5E and modular 5E being able to work much like D&D/ AD&D ( if the designers got it right)and thus the basic box being able to sustain core only play indefinitely. [/QUOTE]
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