Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What Would You Put In a 5E Red Box?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="steeldragons" data-source="post: 6237834" data-attributes="member: 92511"><p>What does one need to begin to play this game?</p><p>1) The Players need to know how to play. This includes, but is not necessarily limited to, the elements of character creation (attributes/classes/races), combat and exploration (and conceivably interaction) rules, basic armor, weaponry and equipment...if skills and/or feats are to be considered part of the "Core" 5e game, then these need to be presented here also.</p><p></p><p>2) The DM needs material on how to run a game. This includes, but is not necessarily limited to, how to adjudicate play, combat/exploration/interaction rules relevant to the DM (which make include but definitely has more than the rules the players have access to), and how to create an adventure (including use of traps, illusions & magics not available to the players, and monsters).</p><p></p><p>3) A set of dice.</p><p></p><p>Character sheets are nice, but harldy necessary. A couple of blank ones (or pre-gen'd characters?) included as "bonus material" is nice if there's room/money to do so.</p><p></p><p>A beginning adventure, as much a I would say it would be a huge bonus, a whole separate booklet for them isn't necessarily "necessary." At the very least, an example adventure of only a few pages in the the DMs booklet is a good thing. Otherwise, a separate 16 pager, leaves room for 3 or 4 mini adventures and/or example situations/scenarios for the players, 3 or 4 pages each.</p><p></p><p>The "core red box" should cover up to level 5. Covering more than that only adds complexity and material that adds on the poundage to page count that is prohibitive. Even going to level 5 adds in the 3rd level spells and a slew of higher HD monsters.</p><p></p><p>SO...looking at all of that...the "Red Box" needs:</p><p>1 "Player's Handbook" [since WotC has that trademarked, starter/mini/48 page]...no more than 5 or 6 classes, no more than 5 or 6 races, covering up to level 5.</p><p>1 "Dungeon Master's Guide" [since WotC has that trademarked, starter/mini/48 or 64 page] </p><p>1 "Monster Manual" [since WotC has that trademarked, starter/mini/48 or 64 page] with creatures HD >1 through, let's say, 8 with a few (like weaker dragons or giants) up to 10.</p><p>1 "Primer Spellbook" [48 or 64 pages with all magic spells and effects -depending on the classes presented, but at least clerics and mages- from levels 1-3 and a few level 4 or higher spells/rituals/effects for DM use]</p><p>1 set of dice.</p><p>optionally: 1 "Adventure Log" 16 pages of mini-adventures whether that's 3 4-page ones or 2 6-page ones or even just a single 12-page starter.</p><p>optionally: 1 "Character's Folio" 16 pages, 8 pages of pregen's, 4 blank pages (fighter/mage/cleric/rogue) or however many "core/base" classes there are.</p><p></p><p>1 box...for D&D I would suppose the design must be dominated by the color red...preferably with NEW [evocative] art on the cover...perhaps something involving a dragon...in some place akin to a dungeon...I dunno. They have the big high-paid creative professionals, I'm sure they'll figure something out.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6237834, member: 92511"] What does one need to begin to play this game? 1) The Players need to know how to play. This includes, but is not necessarily limited to, the elements of character creation (attributes/classes/races), combat and exploration (and conceivably interaction) rules, basic armor, weaponry and equipment...if skills and/or feats are to be considered part of the "Core" 5e game, then these need to be presented here also. 2) The DM needs material on how to run a game. This includes, but is not necessarily limited to, how to adjudicate play, combat/exploration/interaction rules relevant to the DM (which make include but definitely has more than the rules the players have access to), and how to create an adventure (including use of traps, illusions & magics not available to the players, and monsters). 3) A set of dice. Character sheets are nice, but harldy necessary. A couple of blank ones (or pre-gen'd characters?) included as "bonus material" is nice if there's room/money to do so. A beginning adventure, as much a I would say it would be a huge bonus, a whole separate booklet for them isn't necessarily "necessary." At the very least, an example adventure of only a few pages in the the DMs booklet is a good thing. Otherwise, a separate 16 pager, leaves room for 3 or 4 mini adventures and/or example situations/scenarios for the players, 3 or 4 pages each. The "core red box" should cover up to level 5. Covering more than that only adds complexity and material that adds on the poundage to page count that is prohibitive. Even going to level 5 adds in the 3rd level spells and a slew of higher HD monsters. SO...looking at all of that...the "Red Box" needs: 1 "Player's Handbook" [since WotC has that trademarked, starter/mini/48 page]...no more than 5 or 6 classes, no more than 5 or 6 races, covering up to level 5. 1 "Dungeon Master's Guide" [since WotC has that trademarked, starter/mini/48 or 64 page] 1 "Monster Manual" [since WotC has that trademarked, starter/mini/48 or 64 page] with creatures HD >1 through, let's say, 8 with a few (like weaker dragons or giants) up to 10. 1 "Primer Spellbook" [48 or 64 pages with all magic spells and effects -depending on the classes presented, but at least clerics and mages- from levels 1-3 and a few level 4 or higher spells/rituals/effects for DM use] 1 set of dice. optionally: 1 "Adventure Log" 16 pages of mini-adventures whether that's 3 4-page ones or 2 6-page ones or even just a single 12-page starter. optionally: 1 "Character's Folio" 16 pages, 8 pages of pregen's, 4 blank pages (fighter/mage/cleric/rogue) or however many "core/base" classes there are. 1 box...for D&D I would suppose the design must be dominated by the color red...preferably with NEW [evocative] art on the cover...perhaps something involving a dragon...in some place akin to a dungeon...I dunno. They have the big high-paid creative professionals, I'm sure they'll figure something out. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What Would You Put In a 5E Red Box?
Top