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What Would You Put In a 5E Red Box?
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<blockquote data-quote="Pour" data-source="post: 6238161" data-attributes="member: 59411"><p> <ul> <li data-xf-list-type="ul">A randomized realm map, complete with names and geography, different but interlocking for 1/5 boxes or so. Looking over Plague's posted map my mind was literally jumping with ideas. We should do everything in our power to recreate that sense of wonder and potential. No better way than with maps, I feel. </li> </ul><p></p><p></p><ul> <li data-xf-list-type="ul">A randomized starting town map (named; and set in a forest, mountain, lake, tundra, or desert) set in the corresponding world map and with the flip-side detailing important NPCs, local fauna and monsters, and three adventure hook 'rumors'. </li> </ul><p></p><p></p><ul> <li data-xf-list-type="ul">Along the same vein, three very different dungeon maps. One of the maps would be keyed to the published adventure included. The other would just have a title and hook, then leave the DM to populate. The third would be entirely blank for the DM. [Have new maps and adventures for download every 2-3 weeks or so on the site with all that free time with Dragon/Dungeon on hiatus, link provided through QR code or web address] </li> </ul><p></p><p></p><ul> <li data-xf-list-type="ul">Colored dice (each polyhedron its own color) </li> </ul><p></p><p></p><ul> <li data-xf-list-type="ul">Four miniatures representing characters/races and pre-made sheets. 3 characters would be the same in all boxes, but the fourth would be keyed to the specific starting town, so forest would have ranger class, mountain would have half-orc race, etc.). 4 additional blank sheets and online resource to print more. Potentially randomize race/class a bit. Be cool to have a dwarf wizard, elf paladin, halfling fighter, and the like. Provide one or two quirks or personality hooks players can latch onto. </li> </ul><p></p><p></p><ul> <li data-xf-list-type="ul">Basic player's handbook no larger than 20 pgs for level 1 -5, with optional and advanced rules section at the end once they begin getting the hang of it. Have some sort of randomized charts on personality, race, and class for those who need/want. </li> </ul><p></p><p></p><ul> <li data-xf-list-type="ul">Basic dm's guide/level 1 - 5 monster manual with optional and advanced rules section as downloadable content once they begin getting the hang of it, as well as several monsters ranging level 6 - 10. Include a little IP here (Beholder). Provide fold-ups for monsters. If they pull this off right, the 'reveals' every week or so could have everyone tuning in to see what new baddie DMs could use. Have contests for DMs to create their own for designers to tweak and post. </li> </ul><p></p><p></p><ul> <li data-xf-list-type="ul">3 premade adventures, a 2-Part adventure arc specific to the starting town and then the start of a new adventure arc the DM would have to finish up. Add incentive with online component, posting up stories about what happened when they went out on their own; encourage a sort of simple blog/wiki from there to help groups invest </li> </ul><p></p><p></p><ul> <li data-xf-list-type="ul">DM screen </li> </ul></blockquote><p></p>
[QUOTE="Pour, post: 6238161, member: 59411"] [LIST] [*]A randomized realm map, complete with names and geography, different but interlocking for 1/5 boxes or so. Looking over Plague's posted map my mind was literally jumping with ideas. We should do everything in our power to recreate that sense of wonder and potential. No better way than with maps, I feel. [/LIST] [LIST] [*]A randomized starting town map (named; and set in a forest, mountain, lake, tundra, or desert) set in the corresponding world map and with the flip-side detailing important NPCs, local fauna and monsters, and three adventure hook 'rumors'. [/LIST] [LIST] [*]Along the same vein, three very different dungeon maps. One of the maps would be keyed to the published adventure included. The other would just have a title and hook, then leave the DM to populate. The third would be entirely blank for the DM. [Have new maps and adventures for download every 2-3 weeks or so on the site with all that free time with Dragon/Dungeon on hiatus, link provided through QR code or web address] [/LIST] [LIST] [*]Colored dice (each polyhedron its own color) [/LIST] [LIST] [*]Four miniatures representing characters/races and pre-made sheets. 3 characters would be the same in all boxes, but the fourth would be keyed to the specific starting town, so forest would have ranger class, mountain would have half-orc race, etc.). 4 additional blank sheets and online resource to print more. Potentially randomize race/class a bit. Be cool to have a dwarf wizard, elf paladin, halfling fighter, and the like. Provide one or two quirks or personality hooks players can latch onto. [/LIST] [LIST] [*]Basic player's handbook no larger than 20 pgs for level 1 -5, with optional and advanced rules section at the end once they begin getting the hang of it. Have some sort of randomized charts on personality, race, and class for those who need/want. [/LIST] [LIST] [*]Basic dm's guide/level 1 - 5 monster manual with optional and advanced rules section as downloadable content once they begin getting the hang of it, as well as several monsters ranging level 6 - 10. Include a little IP here (Beholder). Provide fold-ups for monsters. If they pull this off right, the 'reveals' every week or so could have everyone tuning in to see what new baddie DMs could use. Have contests for DMs to create their own for designers to tweak and post. [/LIST] [LIST] [*]3 premade adventures, a 2-Part adventure arc specific to the starting town and then the start of a new adventure arc the DM would have to finish up. Add incentive with online component, posting up stories about what happened when they went out on their own; encourage a sort of simple blog/wiki from there to help groups invest [/LIST] [LIST] [*]DM screen [/LIST] [/QUOTE]
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