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What Would You Put In a 5E Red Box?
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<blockquote data-quote="TrippyHippy" data-source="post: 6239704" data-attributes="member: 27252"><p>No it's not. Their are clear structural differences between the play experiences of those games and RPGs. Try playing the same RPG scenario over and over with the same character's and see how far that gets you! Card games and computer games can be repeat played in this way because they focus on other aspects other than roleplaying - tabletop rpgs like D&D, can't. An extended campaign, even over several levels, has no repeat playability and it detracts away from a core creative aspect of what D&D is. </p><p></p><p></p><p>The sale model is crunk. People would play it, complete it and potentially never play another game again. "Oh, would you like to play D&D with me?"…"Played it already!". Also, the onus gets fixed on the quality of the scenario itself rather than the open plains of the customer's own imagination. Again, if they don't like the scenario, that's one potential customer lost. </p><p></p><p> 'Technically' isn't good enough for a core set. You have to have it explicitly being played under the premise that the key element is your own creativity in character and world design, rather than gamers hopefully stumbling on the idea. These things are critical aspects of why gamers like D&D - take them out of the core game and you are denying new gamers this appeal. </p><p></p><p>They are a different mode of play. Heck, Warhammer Fantasy Battle and Magic: The Gathering were inspired by D&D, but they aren't great examples of RPGs. </p><p></p><p>The point is, in terms of marketing the core concepts of D&D, this product wouldn't have any target audience. Give new players an authentic D&D experience, not something that is nominally similar to it.</p></blockquote><p></p>
[QUOTE="TrippyHippy, post: 6239704, member: 27252"] No it's not. Their are clear structural differences between the play experiences of those games and RPGs. Try playing the same RPG scenario over and over with the same character's and see how far that gets you! Card games and computer games can be repeat played in this way because they focus on other aspects other than roleplaying - tabletop rpgs like D&D, can't. An extended campaign, even over several levels, has no repeat playability and it detracts away from a core creative aspect of what D&D is. The sale model is crunk. People would play it, complete it and potentially never play another game again. "Oh, would you like to play D&D with me?"…"Played it already!". Also, the onus gets fixed on the quality of the scenario itself rather than the open plains of the customer's own imagination. Again, if they don't like the scenario, that's one potential customer lost. 'Technically' isn't good enough for a core set. You have to have it explicitly being played under the premise that the key element is your own creativity in character and world design, rather than gamers hopefully stumbling on the idea. These things are critical aspects of why gamers like D&D - take them out of the core game and you are denying new gamers this appeal. They are a different mode of play. Heck, Warhammer Fantasy Battle and Magic: The Gathering were inspired by D&D, but they aren't great examples of RPGs. The point is, in terms of marketing the core concepts of D&D, this product wouldn't have any target audience. Give new players an authentic D&D experience, not something that is nominally similar to it. [/QUOTE]
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