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What Would You Put In a 5E Red Box?
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<blockquote data-quote="MoonSong" data-source="post: 6240154" data-attributes="member: 6689464"><p>- A single sheet explaining the contents of the box </p><p>- A How to play booklet. </p><p>- 4 self contained pre-gen booklets of the iconic races and classes at 1st, 2nd and 3rd level, including explanations of what everything means and the included spells.</p><p>- A solo self-teaching random dungeon adventure for 1 player.</p><p>- 2 basic adventures, 1 of them for 1st level characters and the second one covering 2nd and third level. Adventures should contain everything needed to guide the DM to run them.</p><p>- A Character sheet block with 20 or 25 sheets</p><p>- Obviously dice. </p><p>- a 96 page softcover player book, covering 20 levels worth of material for the 4 iconic classes and races, those versions having no bells and whistles, and limited to 5 or 6 spells per level. </p><p>- a 96 page softcover DM/monster book, including enough overall advice and iconic monsters and magic items. </p><p>- and in the bottom of the box a piece of advertising on what to do if you crave for more. </p><p>All of this inside a thick cardboard box that can endure the rigors of time</p><p></p><p>Finally a deluxe version would add even more dice, a dry-erase map, carton cutouts, thrice as much pregens going up to 5 level, a couple of premium adventures, rep´lace the sofcovers with hardcover versions and include a pair of softcovers one with no bells and whistles versions of some other popular classes and races and the other with even more monsters and treasure plus an overview of the FR, DS and Eberron settings as examples on how to develop your own campaign setting, all inside of a wooden or tin box. </p><p></p><p>Notice that the contents of both player book and DM book would mostly not be reprinted inside the trinity, except for the minimal amount needed to make them work by themselves. so the PHB wouldn't contain the write up for the big 4 classes, only subclass options and a table telling you what they replace on the basic versions, however what it would have would be the XP table and some key spells and equipment that other classes need too so it wouldn't be unplayable without the basic box (and of course it would have the rest of the classes and races with half dozen subclasses each too). This way you make the box a worthy investment for everybody.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6240154, member: 6689464"] - A single sheet explaining the contents of the box - A How to play booklet. - 4 self contained pre-gen booklets of the iconic races and classes at 1st, 2nd and 3rd level, including explanations of what everything means and the included spells. - A solo self-teaching random dungeon adventure for 1 player. - 2 basic adventures, 1 of them for 1st level characters and the second one covering 2nd and third level. Adventures should contain everything needed to guide the DM to run them. - A Character sheet block with 20 or 25 sheets - Obviously dice. - a 96 page softcover player book, covering 20 levels worth of material for the 4 iconic classes and races, those versions having no bells and whistles, and limited to 5 or 6 spells per level. - a 96 page softcover DM/monster book, including enough overall advice and iconic monsters and magic items. - and in the bottom of the box a piece of advertising on what to do if you crave for more. All of this inside a thick cardboard box that can endure the rigors of time Finally a deluxe version would add even more dice, a dry-erase map, carton cutouts, thrice as much pregens going up to 5 level, a couple of premium adventures, rep´lace the sofcovers with hardcover versions and include a pair of softcovers one with no bells and whistles versions of some other popular classes and races and the other with even more monsters and treasure plus an overview of the FR, DS and Eberron settings as examples on how to develop your own campaign setting, all inside of a wooden or tin box. Notice that the contents of both player book and DM book would mostly not be reprinted inside the trinity, except for the minimal amount needed to make them work by themselves. so the PHB wouldn't contain the write up for the big 4 classes, only subclass options and a table telling you what they replace on the basic versions, however what it would have would be the XP table and some key spells and equipment that other classes need too so it wouldn't be unplayable without the basic box (and of course it would have the rest of the classes and races with half dozen subclasses each too). This way you make the box a worthy investment for everybody. [/QUOTE]
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