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What would you put in a Tick-Tock town?
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<blockquote data-quote="Pbartender" data-source="post: 5080523" data-attributes="member: 7533"><p>Actually, that was mostly Plane Sailing's idea. I was all over automated public works, and household conveniences -- both too practical for such an eccentric personality.</p><p></p><p></p><p></p><p>What about decorations? Especially big, public decorations. Like a statue in a square that periodically changes its pose. Or a plaza paved in a mozaic, but each colored tile is on an intricate track, so that the pattern slowly but steadily changes throughout the course of a day... If someone is attentive enough, they can tell the precise time of day by the current pattern.</p><p></p><p>Imagine a CWM who considers herself an artist.</p><p></p><p></p><p></p><p>Simply put, they were thrown away, and limped their way there of their own accord.</p><p></p><p>Do you use Warforged in your game? Drawing inspiration from <em>Perdido Street Station</em>, perhaps these throw-aways are beginning to develop their own rudimentary intelligences. They aren't quite sapient yet, but are certainly no longer mindless constructs. They'd be proto-living-constructs... The precursors to fully fledged Warforged.</p><p></p><p>Thinking of <em>Perdido Street Station</em>, something else comes to mind in the same vein... Clockwork zombies. Tiny "parasitic" clockworks (or maybe just one singular clockwork that is much more intelligent and devious than the rest) that crawl into a freshly dead creature's skull, scrape out most of the brain, and take its place, inserting a few electrodes into key spots, so that it can "drive" the body so that the clockwork can interact with the townsfolk "in disguise". Of course, the body is dead and so only stays fresh for a few days, before it must be discarded.</p><p></p><p>EDIT:</p><p></p><p>Something else to think about, if you like the clockwork zombie idea... Technically, it's not an undead, it's a dead body being "puppeteered" by a pseudo-construct. That means the clockwork puppeteer could take over a body that's been hit with a Gentle Repose ritual, and voila, it has a dead body that'll stay fresh for the next four months. </p><p></p><p>What if this clockwork puppeteer has Frankenstein-like grudge against the CWM, and gets control of a recently deceased, Gently Reposed for a Raise Deading at a later date, high ranking MoonChoker ninja corpse?</p></blockquote><p></p>
[QUOTE="Pbartender, post: 5080523, member: 7533"] Actually, that was mostly Plane Sailing's idea. I was all over automated public works, and household conveniences -- both too practical for such an eccentric personality. What about decorations? Especially big, public decorations. Like a statue in a square that periodically changes its pose. Or a plaza paved in a mozaic, but each colored tile is on an intricate track, so that the pattern slowly but steadily changes throughout the course of a day... If someone is attentive enough, they can tell the precise time of day by the current pattern. Imagine a CWM who considers herself an artist. Simply put, they were thrown away, and limped their way there of their own accord. Do you use Warforged in your game? Drawing inspiration from [I]Perdido Street Station[/I], perhaps these throw-aways are beginning to develop their own rudimentary intelligences. They aren't quite sapient yet, but are certainly no longer mindless constructs. They'd be proto-living-constructs... The precursors to fully fledged Warforged. Thinking of [I]Perdido Street Station[/I], something else comes to mind in the same vein... Clockwork zombies. Tiny "parasitic" clockworks (or maybe just one singular clockwork that is much more intelligent and devious than the rest) that crawl into a freshly dead creature's skull, scrape out most of the brain, and take its place, inserting a few electrodes into key spots, so that it can "drive" the body so that the clockwork can interact with the townsfolk "in disguise". Of course, the body is dead and so only stays fresh for a few days, before it must be discarded. EDIT: Something else to think about, if you like the clockwork zombie idea... Technically, it's not an undead, it's a dead body being "puppeteered" by a pseudo-construct. That means the clockwork puppeteer could take over a body that's been hit with a Gentle Repose ritual, and voila, it has a dead body that'll stay fresh for the next four months. What if this clockwork puppeteer has Frankenstein-like grudge against the CWM, and gets control of a recently deceased, Gently Reposed for a Raise Deading at a later date, high ranking MoonChoker ninja corpse? [/QUOTE]
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What would you put in a Tick-Tock town?
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