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What would you put in monster manual 2?
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<blockquote data-quote="Sunseeker" data-source="post: 6834124"><p>I've experimented with it several times, and still do, and here's some thoughts:</p><p></p><p><em>Typically</em> CR is a good guideline for a PC, 1-1. Anything less than 1 is typically on par with a base race with NO racial features. But anything around 1 will usually be on par with a base race. However above CR1 it's very hit-and-miss. For the most part, I use CR as "LA", so a Mind Flayer is equal to a level 8 PC, <em>with</em> it's spells. Without, well, you gotta do some math on your own there. Creatures with weapons typically make acceptable PCs, since their power is not from innate bonuses, but from magical weapons, such as how many angels, demons and giants deal multiple damage die per attack. This covers most humanoid creatures. Creatures with natural weapons are a bit more difficult. You have to gauge what their damage is equal to on the weapon chart, how many attacks they get and any additional special features to find out if they're on-par with characters and classes.</p><p></p><p>Monsters as PCs chart applies mostly to CR 1 or lower creatures which as I already mentioned, work pretty well as base races.</p><p></p><p>Honestly, I would recommend that anyone attempting to make a playable race start off in the minds with generally treating CR as the lowest level you can be that race. But from there on out, create a custom progression path, much like there are for classes, for that creature. This is what I did in my current campaign.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6834124"] I've experimented with it several times, and still do, and here's some thoughts: [I]Typically[/I] CR is a good guideline for a PC, 1-1. Anything less than 1 is typically on par with a base race with NO racial features. But anything around 1 will usually be on par with a base race. However above CR1 it's very hit-and-miss. For the most part, I use CR as "LA", so a Mind Flayer is equal to a level 8 PC, [I]with[/I] it's spells. Without, well, you gotta do some math on your own there. Creatures with weapons typically make acceptable PCs, since their power is not from innate bonuses, but from magical weapons, such as how many angels, demons and giants deal multiple damage die per attack. This covers most humanoid creatures. Creatures with natural weapons are a bit more difficult. You have to gauge what their damage is equal to on the weapon chart, how many attacks they get and any additional special features to find out if they're on-par with characters and classes. Monsters as PCs chart applies mostly to CR 1 or lower creatures which as I already mentioned, work pretty well as base races. Honestly, I would recommend that anyone attempting to make a playable race start off in the minds with generally treating CR as the lowest level you can be that race. But from there on out, create a custom progression path, much like there are for classes, for that creature. This is what I did in my current campaign. [/QUOTE]
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