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General Tabletop Discussion
*Pathfinder & Starfinder
What would you rather see: core rulebook or traditional trilogy?
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<blockquote data-quote="TrippyHippy" data-source="post: 5778027" data-attributes="member: 27252"><p>I think the necessity of Monster Manuals for the game, generally means there is always a split in the core rules to an extent. However, I would like a split between a (Basic*) Dungeons and Dragons Core Rules book, and an Advanced Dungeons and Dragons book. </p><p></p><p>So rather than the usual Players Handbook and Dungeon Masters' Guide, we'd split it up into a self contained, but streamlined system (about 200 pages or less) and the next book (350 Pages or whatever) would Advance the game with more complex rules options, more Classes, Races, etc. </p><p></p><p>In fact, if they want to go the whole multi-rulebook option like 4th edition they could make the Advanced Rules a series - Advanced D&D 1, Advanced D&D 2, etc..</p><p></p><p>In the Basic Dungeons and Dragons rules, I would include 4 Races (Human, Halfling, Dwarf, Elf) and about 10 Classes (say, Barbarian, Fighter, Wizard, Rogue, Cleric, Monk, Druid, Ranger, Bard, Paladin**). Magic for Wizards would be based upon the Vancian magic system, but there would only be limited lists. There would be a list of about 12-20 skills or so, and a rudimentary system for Feats. No tactical options for combat, or references to a grid. Classes might only go up to Level 10 say. Maybe a brief introduction to the history of the game, an introduction to the fantasy genre in general and a lot of focus on tayloring the game to relative beginners and/or games who like to keep it simple. </p><p></p><p>The Advanced rules would obviously build on this in different directions, but would all be <em>optional</em>.</p><p></p><p>* Although you could also have an even more basic version of the game - in a Box Set.</p><p>** I would consider another magic using class - my preference is for a Witch - as it provides another clear fantasy archetype and also, in some ways encourages female participation.</p></blockquote><p></p>
[QUOTE="TrippyHippy, post: 5778027, member: 27252"] I think the necessity of Monster Manuals for the game, generally means there is always a split in the core rules to an extent. However, I would like a split between a (Basic*) Dungeons and Dragons Core Rules book, and an Advanced Dungeons and Dragons book. So rather than the usual Players Handbook and Dungeon Masters' Guide, we'd split it up into a self contained, but streamlined system (about 200 pages or less) and the next book (350 Pages or whatever) would Advance the game with more complex rules options, more Classes, Races, etc. In fact, if they want to go the whole multi-rulebook option like 4th edition they could make the Advanced Rules a series - Advanced D&D 1, Advanced D&D 2, etc.. In the Basic Dungeons and Dragons rules, I would include 4 Races (Human, Halfling, Dwarf, Elf) and about 10 Classes (say, Barbarian, Fighter, Wizard, Rogue, Cleric, Monk, Druid, Ranger, Bard, Paladin**). Magic for Wizards would be based upon the Vancian magic system, but there would only be limited lists. There would be a list of about 12-20 skills or so, and a rudimentary system for Feats. No tactical options for combat, or references to a grid. Classes might only go up to Level 10 say. Maybe a brief introduction to the history of the game, an introduction to the fantasy genre in general and a lot of focus on tayloring the game to relative beginners and/or games who like to keep it simple. The Advanced rules would obviously build on this in different directions, but would all be [I]optional[/I]. * Although you could also have an even more basic version of the game - in a Box Set. ** I would consider another magic using class - my preference is for a Witch - as it provides another clear fantasy archetype and also, in some ways encourages female participation. [/QUOTE]
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What would you rather see: core rulebook or traditional trilogy?
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