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What would you set this template's LA to?
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<blockquote data-quote="Abisashi" data-source="post: 2518808" data-attributes="member: 15334"><p>I've created this template for a group of select druids in my campaign. I've assigned an LA to it, but I want to know what you think the LA should be, and if it's strong/weak for that LA. Thanks!</p><p></p><p></p><p></p><p>Arburegnaverus (True King of the Tree) is a template that can be added to any creature able to cast <em>Awaken</em>, <em>Liveoak</em>, and <em>Entangle</em> and who knows the secrets required to become an Arburegnaverus. This knowledge is possessed only by other Arburegnaverus and Concaesculet (Once a giant, sentient forest, now just a grove).</p><p></p><p>-Your type changes to plant; you gain low-light vision, immunity to mind-affecting effects, poison, sleep effects, paralysis, polymorph, and stunning. You are not subject to critical hits. You need to breathe and eat, but not sleep; you may eat by being in the sun for eight hours a day. Your skin takes on a greenish cast; your hair beomes like grass, and your ears become flowers. Sap flows through your veins instead of blood, and you may not use blood-based effects (for instance, you could not become a blood magus, or use a spell with your blood as a component.) You may take root while resting, and it is as if someone used long-term care on you (as per the heal skill).</p><p>- You gain a +2 bonus to diplomacy checks to interact directly (i.e. this does not work when you assist someone else's diplomacy check) with creatures of nature (generally, fey and animals) and plants.</p><p>- You are immune to <em>Entangle</em>, and gain a +2 bonus against similar effects. You are constantly surrounded by a 10-foot-radius <em>Entangle </em>effect (CL = druidic caster level; DC = 10 + druidic caster level/2 + wis mod). You may turn this power on or off as a standard action.</p><p>- You may have a vine familiar, which replaces your animal companion (if any); it acts as a large animated object, but it is a plant and has 11 int, wis, and cha. If you can have an animal companion, you may designate the vine as your companion; it gains the benefits of being your animal companion as though your level were five lower. It has a speed of 20 and a climb speed of 10. On a succesful grapple check, it deals 1d8+4 (1d8 + 1.5 str) damage. It can constrict two creatures of small size or smaller at the same time. If the vine dies, another one grows and comes to you in 1d6 days.</p><p>- Due to your mastery of nature, you gain +3 bonus to your caster level on druidic spells and +2 wisdom.</p><p>- You are more likely to be granted access to what remains of Concaesculet (a small grove of trees at the center of a druids grove at the intersection of the borders of Kallos, Serral's Gap, and The Old Empire.)</p><p>- You may be privy to other secrets.</p></blockquote><p></p>
[QUOTE="Abisashi, post: 2518808, member: 15334"] I've created this template for a group of select druids in my campaign. I've assigned an LA to it, but I want to know what you think the LA should be, and if it's strong/weak for that LA. Thanks! Arburegnaverus (True King of the Tree) is a template that can be added to any creature able to cast [i]Awaken[/i], [i]Liveoak[/i], and [i]Entangle[/i] and who knows the secrets required to become an Arburegnaverus. This knowledge is possessed only by other Arburegnaverus and Concaesculet (Once a giant, sentient forest, now just a grove). -Your type changes to plant; you gain low-light vision, immunity to mind-affecting effects, poison, sleep effects, paralysis, polymorph, and stunning. You are not subject to critical hits. You need to breathe and eat, but not sleep; you may eat by being in the sun for eight hours a day. Your skin takes on a greenish cast; your hair beomes like grass, and your ears become flowers. Sap flows through your veins instead of blood, and you may not use blood-based effects (for instance, you could not become a blood magus, or use a spell with your blood as a component.) You may take root while resting, and it is as if someone used long-term care on you (as per the heal skill). - You gain a +2 bonus to diplomacy checks to interact directly (i.e. this does not work when you assist someone else's diplomacy check) with creatures of nature (generally, fey and animals) and plants. - You are immune to [i]Entangle[/i], and gain a +2 bonus against similar effects. You are constantly surrounded by a 10-foot-radius [i]Entangle [/i]effect (CL = druidic caster level; DC = 10 + druidic caster level/2 + wis mod). You may turn this power on or off as a standard action. - You may have a vine familiar, which replaces your animal companion (if any); it acts as a large animated object, but it is a plant and has 11 int, wis, and cha. If you can have an animal companion, you may designate the vine as your companion; it gains the benefits of being your animal companion as though your level were five lower. It has a speed of 20 and a climb speed of 10. On a succesful grapple check, it deals 1d8+4 (1d8 + 1.5 str) damage. It can constrict two creatures of small size or smaller at the same time. If the vine dies, another one grows and comes to you in 1d6 days. - Due to your mastery of nature, you gain +3 bonus to your caster level on druidic spells and +2 wisdom. - You are more likely to be granted access to what remains of Concaesculet (a small grove of trees at the center of a druids grove at the intersection of the borders of Kallos, Serral's Gap, and The Old Empire.) - You may be privy to other secrets. [/QUOTE]
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What would you set this template's LA to?
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