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X Marks the Spot: Piratical Resources for your 5E game
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() What would you want for 5e Birthright?
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<blockquote data-quote="Stormonu" data-source="post: 8316473" data-attributes="member: 52734"><p>Pronounceable names. I understand the original author wanted a specific theme, but gawd did it make it impossible to remember/pronounce most of the names in the books.</p><p></p><p>Also needs a mass battle system and a good system for ruling that plays well with a group and not as a solo game.</p><p></p><p>The awn… (not even going to try) were an excellent idea for unique foes, and I like them very much as a sort of “progenitor of monsters”. The Gorgon as sort of an end-campaign boss (or the threat of one) was a good idea, but I hated he was so close to the “starting kingdom” you were sort of expected to play.</p><p></p><p>Personally, I think Birthright should be torn down to its ideas (regency, strongholds and rulership) and rebuilt from the ground up with the original campaign world taking a hike.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 8316473, member: 52734"] Pronounceable names. I understand the original author wanted a specific theme, but gawd did it make it impossible to remember/pronounce most of the names in the books. Also needs a mass battle system and a good system for ruling that plays well with a group and not as a solo game. The awn… (not even going to try) were an excellent idea for unique foes, and I like them very much as a sort of “progenitor of monsters”. The Gorgon as sort of an end-campaign boss (or the threat of one) was a good idea, but I hated he was so close to the “starting kingdom” you were sort of expected to play. Personally, I think Birthright should be torn down to its ideas (regency, strongholds and rulership) and rebuilt from the ground up with the original campaign world taking a hike. [/QUOTE]
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() What would you want for 5e Birthright?
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