Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
() What would you want for 5e Birthright?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="deganawida" data-source="post: 8522848" data-attributes="member: 67836"><p>Apologies for the necro-post. Birthright is my absolute favorite campaign setting (followed by Nentir Vale, interestingly enough). I’ve been wanting to put together a campaign for my family and friends, and had been considering 2nd edition or OSE to do it, but 5e is also an option, and I’d really prefer to make 5e work.</p><p></p><p>What I would like to see in a 5e (or beyond) Birthright:</p><p></p><ul> <li data-xf-list-type="ul"><strong>Embrace the flavor.</strong> There’s still a market for your medieval style fantasy worlds, which isn’t being served, IMHO, by 5e’s releases (though other markets are being served, which is good).</li> <li data-xf-list-type="ul"><strong>Limitations based on race/lineage, class, and Blooded status.</strong><ul> <li data-xf-list-type="ul">One of the things which I found most interesting about the world presented was how Elves could not be Clerics, and non-Blooded Humans could not be full Mages (Wizards/Sorcerers in 5e terms). This gave the various peoples a history and flavor that was unique in D&D settings at the time.</li> <li data-xf-list-type="ul">I’d love to see a 5e Magician. When it first came out and I read the Magician description, my mind went immediately to Pug and Kulgan. I actually like the dual specializing in Divination and Illusion, as well as the open weapon selection, that the Magician came with. That’s a class that just screams flavor to me.</li> <li data-xf-list-type="ul">I would like to see greater separation between the way Elves and Blooded Humans use true magic. I think it would make greater sense to have Elves (and Half-Elves, since they can use true magic without being blooded) to be Sorcerers rather than Wizards. Blooded Humans, since they get true magic differently, would be the more bookish Wizards, reflecting that it’s not natural to humans and the more academic approach that would necessitate.</li> </ul></li> <li data-xf-list-type="ul"><strong>A fully developed adventuring layer. </strong>Look, Cerilia has a <em>ton</em> of great hooks for adventuring which are unique to the setting.<ul> <li data-xf-list-type="ul">The awnsheghlien are fantastic baddies. Not every one of them is designed for realms play. The Boar is an example of that. The boxed set even mentions that just finding the way to permanently kill some awnsheghlien could be a quest chain/adventure path/campaign goal in itself.</li> <li data-xf-list-type="ul">Tighmaevril weapons are rare, and the secrets for making them are lost. They are the most special types of weapons in Cerilia. Just finding one would be an epic quest. Using it? That would be something that could take a campaign into the realms game.</li> </ul></li> <li data-xf-list-type="ul"><strong>Break up the number of domains to make a more PoL style world</strong>. This ties into (3).<ul> <li data-xf-list-type="ul">The initial approach of having domains everywhere was, I believe, less about player choice and drama in the realm-layer, and more about selling domain sourcebooks.</li> <li data-xf-list-type="ul">The world underwent three massive catastrophes: The migration of the humans, Deismaar, and the death of Michael Roele with the subsequent fall of the Anuirean Empire. This world is perfect for old ruins, dangerous spaces between civilized areas, forgotten secrets and histories, and the rise of a new order. Play that up.</li> </ul></li> <li data-xf-list-type="ul"><strong>Make the realms layer of play fully so that it’s only a layer on top of the adventuring layer.</strong> Realms play was one of the things that really set the campaign setting apart, so make its own system with good rules.<ul> <li data-xf-list-type="ul">I’ll be honest in that I didn’t care for the way the realms play went, especially combat. It also seemed, with realms actions being limited to seasons, that there was no way to duplicate with a human Roele’s imperial creation, because it would have just taken too darned long to do.</li> <li data-xf-list-type="ul">Play it up! One thing missing from WotC D&D has been that old domain level of play, where gameplay transitioned from dungeon or wilderness crawling into becoming a political power in the world. Have options for doing this from the start, as well as options for transitioning to it.</li> <li data-xf-list-type="ul">Convert realm magic properly so that the level of scale is truly awesome. Not trying to be controversial here, but, to my eyes, there’s been a level of power creep in WotC editions of the game that has made realm magic less spectacular in my eyes.</li> <li data-xf-list-type="ul">Clearly make it optional to have play at that level, no play at that level, or only play at that level. Some people want C&C Birthright edition, some people just want to adventure in a medieval fantasy world, and some want to move from adventuring to ruling.</li> </ul></li> </ul></blockquote><p></p>
[QUOTE="deganawida, post: 8522848, member: 67836"] Apologies for the necro-post. Birthright is my absolute favorite campaign setting (followed by Nentir Vale, interestingly enough). I’ve been wanting to put together a campaign for my family and friends, and had been considering 2nd edition or OSE to do it, but 5e is also an option, and I’d really prefer to make 5e work. What I would like to see in a 5e (or beyond) Birthright: [LIST] [*][B]Embrace the flavor.[/B] There’s still a market for your medieval style fantasy worlds, which isn’t being served, IMHO, by 5e’s releases (though other markets are being served, which is good). [*][B]Limitations based on race/lineage, class, and Blooded status.[/B] [LIST] [*]One of the things which I found most interesting about the world presented was how Elves could not be Clerics, and non-Blooded Humans could not be full Mages (Wizards/Sorcerers in 5e terms). This gave the various peoples a history and flavor that was unique in D&D settings at the time. [*]I’d love to see a 5e Magician. When it first came out and I read the Magician description, my mind went immediately to Pug and Kulgan. I actually like the dual specializing in Divination and Illusion, as well as the open weapon selection, that the Magician came with. That’s a class that just screams flavor to me. [*]I would like to see greater separation between the way Elves and Blooded Humans use true magic. I think it would make greater sense to have Elves (and Half-Elves, since they can use true magic without being blooded) to be Sorcerers rather than Wizards. Blooded Humans, since they get true magic differently, would be the more bookish Wizards, reflecting that it’s not natural to humans and the more academic approach that would necessitate. [/LIST] [*][B]A fully developed adventuring layer. [/B]Look, Cerilia has a [I]ton[/I] of great hooks for adventuring which are unique to the setting. [LIST] [*]The awnsheghlien are fantastic baddies. Not every one of them is designed for realms play. The Boar is an example of that. The boxed set even mentions that just finding the way to permanently kill some awnsheghlien could be a quest chain/adventure path/campaign goal in itself. [*]Tighmaevril weapons are rare, and the secrets for making them are lost. They are the most special types of weapons in Cerilia. Just finding one would be an epic quest. Using it? That would be something that could take a campaign into the realms game. [/LIST] [*][B]Break up the number of domains to make a more PoL style world[/B]. This ties into (3). [LIST] [*]The initial approach of having domains everywhere was, I believe, less about player choice and drama in the realm-layer, and more about selling domain sourcebooks. [*]The world underwent three massive catastrophes: The migration of the humans, Deismaar, and the death of Michael Roele with the subsequent fall of the Anuirean Empire. This world is perfect for old ruins, dangerous spaces between civilized areas, forgotten secrets and histories, and the rise of a new order. Play that up. [/LIST] [*][B]Make the realms layer of play fully so that it’s only a layer on top of the adventuring layer.[/B] Realms play was one of the things that really set the campaign setting apart, so make its own system with good rules. [LIST] [*]I’ll be honest in that I didn’t care for the way the realms play went, especially combat. It also seemed, with realms actions being limited to seasons, that there was no way to duplicate with a human Roele’s imperial creation, because it would have just taken too darned long to do. [*]Play it up! One thing missing from WotC D&D has been that old domain level of play, where gameplay transitioned from dungeon or wilderness crawling into becoming a political power in the world. Have options for doing this from the start, as well as options for transitioning to it. [*]Convert realm magic properly so that the level of scale is truly awesome. Not trying to be controversial here, but, to my eyes, there’s been a level of power creep in WotC editions of the game that has made realm magic less spectacular in my eyes. [*]Clearly make it optional to have play at that level, no play at that level, or only play at that level. Some people want C&C Birthright edition, some people just want to adventure in a medieval fantasy world, and some want to move from adventuring to ruling. [/LIST] [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
() What would you want for 5e Birthright?
Top