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() What would you want for 5e Birthright?
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<blockquote data-quote="Laurefindel" data-source="post: 8523153" data-attributes="member: 67296"><p>I often say that a setting is define just as much by what it doesn't have as what it does have. I know that for many, the subdued fantasy themes of Birthright was what make this setting attractive; the last thing I'd want out of it is another "everything goes!" setting. I know that for some it's "another humans, elves, dwarves and halfling setting? <em>yawn</em>". For me it's "another cantina bar setting? <em>yawn</em>". I like a tighter focus. This focus doesn't have to be on human/elf/dwarf/halfling, but this is what was established in this setting and diverting from it would lose much of it's attraction in my case.</p><p></p><p>That being said, a subdued medieval europe theme and high fantasy races aren't completely incompatible in Birthright. "Monsters" in Cerilia are very anthropomorphic in behaviour and often in appearance. Awnsheghlien are a thing, and a rabbitfolk makes a good one. Perhaps your character is not a rabbit-person, he/she is THE rabbit-person! Or perhaps somewhere there is an obscure domain ruled by a king/queen rabbit and its rabbit people. In one way or another, a player could easily make a rabbitfolk character fit in Birthright, only, there won't be many more abroad and the rabbit character will be seen as a curiosity, possibly one that would be persecuted if it weren't under that protection of the local monarch.</p><p></p><p>I once thought that Birthright's map could even be modular, not unlike some board game where the world/galaxy is generated before each game, allowing the DM to include/exclude/juxtapose/add new domains to fit <em>their </em>Birthright game. I'm no longer sure that's a good idea, but it would allow playgroups to have more control over what they expect out of Birthright.</p></blockquote><p></p>
[QUOTE="Laurefindel, post: 8523153, member: 67296"] I often say that a setting is define just as much by what it doesn't have as what it does have. I know that for many, the subdued fantasy themes of Birthright was what make this setting attractive; the last thing I'd want out of it is another "everything goes!" setting. I know that for some it's "another humans, elves, dwarves and halfling setting? [I]yawn[/I]". For me it's "another cantina bar setting? [I]yawn[/I]". I like a tighter focus. This focus doesn't have to be on human/elf/dwarf/halfling, but this is what was established in this setting and diverting from it would lose much of it's attraction in my case. That being said, a subdued medieval europe theme and high fantasy races aren't completely incompatible in Birthright. "Monsters" in Cerilia are very anthropomorphic in behaviour and often in appearance. Awnsheghlien are a thing, and a rabbitfolk makes a good one. Perhaps your character is not a rabbit-person, he/she is THE rabbit-person! Or perhaps somewhere there is an obscure domain ruled by a king/queen rabbit and its rabbit people. In one way or another, a player could easily make a rabbitfolk character fit in Birthright, only, there won't be many more abroad and the rabbit character will be seen as a curiosity, possibly one that would be persecuted if it weren't under that protection of the local monarch. I once thought that Birthright's map could even be modular, not unlike some board game where the world/galaxy is generated before each game, allowing the DM to include/exclude/juxtapose/add new domains to fit [I]their [/I]Birthright game. I'm no longer sure that's a good idea, but it would allow playgroups to have more control over what they expect out of Birthright. [/QUOTE]
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