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() What would you want for 5e Birthright?
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<blockquote data-quote="CapnZapp" data-source="post: 8529755" data-attributes="member: 12731"><p>Yeah, but the "vanilla"-ness and generic historicity is, I think, why people did not adventure in Cerilia. It's 10% HarnWorld, which is way too much for most fantasy gamers. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>The not feeling part of a great whole is precisely why Forgotten Realms succeeded.</p><p></p><p>The setting might be great to set up a domain layer but this forgets how a settings first and foremost purpose must be to get players adventuring there. </p><p></p><p>As written Birthright's setting was too focused on bloodline heroes vs awnsheg. There just was no point in "regular" adventuring, which doomed the setting. </p><p></p><p>My idea is to take what's neat about Birthright and leave the not-fantastic-enough bits behind.</p><p></p><p>I'm not saying you can't like Birthright for what it was. I am discussing how a future (successful) Birthright might look like.</p><p></p><p>My point is that to succeed, Birthright needs to focus on its strengths. I believe making Birthright a layer you can add on top of any campaign world is the way to go. Obviously (at least in the 2020s) Forgotten Realms will then be the official adaptation in the hypothetical campaign book, but there should be rules and guidelines to create your own domain map on top of your own continents.</p><p></p><p>You could even use it on top of good(?) old Cerilia...</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8529755, member: 12731"] Yeah, but the "vanilla"-ness and generic historicity is, I think, why people did not adventure in Cerilia. It's 10% HarnWorld, which is way too much for most fantasy gamers. ;) The not feeling part of a great whole is precisely why Forgotten Realms succeeded. The setting might be great to set up a domain layer but this forgets how a settings first and foremost purpose must be to get players adventuring there. As written Birthright's setting was too focused on bloodline heroes vs awnsheg. There just was no point in "regular" adventuring, which doomed the setting. My idea is to take what's neat about Birthright and leave the not-fantastic-enough bits behind. I'm not saying you can't like Birthright for what it was. I am discussing how a future (successful) Birthright might look like. My point is that to succeed, Birthright needs to focus on its strengths. I believe making Birthright a layer you can add on top of any campaign world is the way to go. Obviously (at least in the 2020s) Forgotten Realms will then be the official adaptation in the hypothetical campaign book, but there should be rules and guidelines to create your own domain map on top of your own continents. You could even use it on top of good(?) old Cerilia... [/QUOTE]
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