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(+) What would you want for 5e Dark Sun?
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<blockquote data-quote="Ruin Explorer" data-source="post: 8312716" data-attributes="member: 18"><p>I think you're forgetting, as many people do, that the people of Athas are supposed to be thousands of years post-magical-apocalypse, and mutated by magic. Real-world ethnicities should be rare. Pure "ethnicities" should be rare. People with wild skin tones, including those not found in nature, should be common. People with patterned skin and so on too. Emphasize this imho. It's easy to forget it and it lessens the setting and makes it lamer.</p><p></p><p>I'd also be keen that Clerics not be allowed to worship gods, and Druids likewise need to have the Dark Sun subclasses only, by default (obviously include a note that individual DMs can do what they like, but stick to this approach in any adventures or other material for it).</p><p></p><p>I agree with most of the rest of what you're saying, but I think, profoundly, WotC need to decide to either embrace psionics, or properly reboot the setting with them in a lesser role. They shouldn't take this half-arsed approach they're doing now, and just attempt to replicate Dark Sun, randomly picking stuff from both the (deeply conflicting) 2E versions and the 4E version and just play down psionics and call that "Dark Sun". It'll just be a sad mess. Either go for the original 2E vision upgraded in the ways you've described, or abandon it, and go for something which is conceptually Dark Sun and maybe called that, but which has clean separation from previous editions. So I guess my #1 thing is "don't half-arse it or make a mess".</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8312716, member: 18"] I think you're forgetting, as many people do, that the people of Athas are supposed to be thousands of years post-magical-apocalypse, and mutated by magic. Real-world ethnicities should be rare. Pure "ethnicities" should be rare. People with wild skin tones, including those not found in nature, should be common. People with patterned skin and so on too. Emphasize this imho. It's easy to forget it and it lessens the setting and makes it lamer. I'd also be keen that Clerics not be allowed to worship gods, and Druids likewise need to have the Dark Sun subclasses only, by default (obviously include a note that individual DMs can do what they like, but stick to this approach in any adventures or other material for it). I agree with most of the rest of what you're saying, but I think, profoundly, WotC need to decide to either embrace psionics, or properly reboot the setting with them in a lesser role. They shouldn't take this half-arsed approach they're doing now, and just attempt to replicate Dark Sun, randomly picking stuff from both the (deeply conflicting) 2E versions and the 4E version and just play down psionics and call that "Dark Sun". It'll just be a sad mess. Either go for the original 2E vision upgraded in the ways you've described, or abandon it, and go for something which is conceptually Dark Sun and maybe called that, but which has clean separation from previous editions. So I guess my #1 thing is "don't half-arse it or make a mess". [/QUOTE]
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