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(+) What would you want for 5e Dark Sun?
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<blockquote data-quote="Steampunkette" data-source="post: 8314286" data-attributes="member: 6796468"><p>So it's an entire city of 10,000+ people who -all- have Spellcasting Classes, both Arcane and Divine, as well as all of the Psionicists.</p><p></p><p>The Veiled Alliance would go there pretty much immediately to constantly beg for help in restoring Athas to the Green Age. And just NEVER LEAVE. Because you've created a Paradise on a Hellworld.</p><p></p><p>With the quantity of the setting you intend to ignore (Not a bad thing, mind you, I ignore stuff, too) it might be better to just make this paradise city into it's -own- setting, and then build a different world around it that better conforms to your ideals and interests. Like keep the Animism, ditch the cosmology, shift up the magic, replace the racial limitations (Since many of the world's sapient races were wiped out)...</p><p></p><p>Might work better.</p><p></p><p>After the Seventh King died the Romans quickly became a Republic and elected their Senators who in turn elected their leadership. Though Andropinis would more likely be described as "Assuming Authority" because you know -every- election had to be rigged! </p><p></p><p>Fun note: Tyr is actually a strictly Germanic name coming from their word for "Deity" which was Tiwaz. That word, in turn, comes from the Proto-Indo-European language group "Dewos" which eventually became Deity. Because language is complex but also just -ridiculously- bound up in itself across cultures!</p><p></p><p>And yeah. Sub-Saharan. Though Somalia might be a better geographic representation of the area on the whole Desert to Forest ratio? Not sure. I'm also not qualified to try and identify the culture through garb and etymology.</p><p></p><p>Oh, no... Noooo. I'm not saying we should ban the Iconic Fiend Warlock from the Whole Game because of that reason.</p><p></p><p>I was saying we should ban them from Dark Sun because there's no Fiends. No Archfey. No Great Old Ones. There is only the Sorcerer Kings as a potential Warlock power source and it wouldn't make sense to have the player warlock working for the BBEG of a given -campaign-. </p><p></p><p>Like you don't go into Out of the Abyss with the Warlock who Fiend-Pacted with Demogorgon 'cause Demogorgon will either strip the Warlock's powers or demand the Warlock kill his own pals. And that's just not the environment you generally want to create at the gaming table.</p><p></p><p>(Don't really care if the "Average Warlock" will complain about such consequences coming from their PACT WITH THE DEVIL which is a kinda big deal within the narrative and all. If you're not in it for the story you shouldn't sit down at my table!)</p><p></p><p>But later I realized that you could work for -One- Sorcerer-King while fighting against the machinations of another, which would be totally cool at the table. So I was like "Yeah, make them the more magically-oriented Templars for Dark Sun alongside Paladin-Templars!"</p><p></p><p>Ohhhhhhh yes. People born without limbs, people who lost or had limbs and such damaged, blindness would be a -huge- problem in Dark Sun but probably really interesting to RP with.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8314286, member: 6796468"] So it's an entire city of 10,000+ people who -all- have Spellcasting Classes, both Arcane and Divine, as well as all of the Psionicists. The Veiled Alliance would go there pretty much immediately to constantly beg for help in restoring Athas to the Green Age. And just NEVER LEAVE. Because you've created a Paradise on a Hellworld. With the quantity of the setting you intend to ignore (Not a bad thing, mind you, I ignore stuff, too) it might be better to just make this paradise city into it's -own- setting, and then build a different world around it that better conforms to your ideals and interests. Like keep the Animism, ditch the cosmology, shift up the magic, replace the racial limitations (Since many of the world's sapient races were wiped out)... Might work better. After the Seventh King died the Romans quickly became a Republic and elected their Senators who in turn elected their leadership. Though Andropinis would more likely be described as "Assuming Authority" because you know -every- election had to be rigged! Fun note: Tyr is actually a strictly Germanic name coming from their word for "Deity" which was Tiwaz. That word, in turn, comes from the Proto-Indo-European language group "Dewos" which eventually became Deity. Because language is complex but also just -ridiculously- bound up in itself across cultures! And yeah. Sub-Saharan. Though Somalia might be a better geographic representation of the area on the whole Desert to Forest ratio? Not sure. I'm also not qualified to try and identify the culture through garb and etymology. Oh, no... Noooo. I'm not saying we should ban the Iconic Fiend Warlock from the Whole Game because of that reason. I was saying we should ban them from Dark Sun because there's no Fiends. No Archfey. No Great Old Ones. There is only the Sorcerer Kings as a potential Warlock power source and it wouldn't make sense to have the player warlock working for the BBEG of a given -campaign-. Like you don't go into Out of the Abyss with the Warlock who Fiend-Pacted with Demogorgon 'cause Demogorgon will either strip the Warlock's powers or demand the Warlock kill his own pals. And that's just not the environment you generally want to create at the gaming table. (Don't really care if the "Average Warlock" will complain about such consequences coming from their PACT WITH THE DEVIL which is a kinda big deal within the narrative and all. If you're not in it for the story you shouldn't sit down at my table!) But later I realized that you could work for -One- Sorcerer-King while fighting against the machinations of another, which would be totally cool at the table. So I was like "Yeah, make them the more magically-oriented Templars for Dark Sun alongside Paladin-Templars!" Ohhhhhhh yes. People born without limbs, people who lost or had limbs and such damaged, blindness would be a -huge- problem in Dark Sun but probably really interesting to RP with. [/QUOTE]
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