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(+) What would you want for 5e Dark Sun?
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<blockquote data-quote="Faolyn" data-source="post: 8315195" data-attributes="member: 6915329"><p>OK, so I'm waaay behind already.</p><p></p><p></p><p>I think that to keep the deadliness of Dark Sun, they should keep the monsters stronger and the PCs where they are. They don't need extra ASIs or anything like that. Originally, DS gave the daring suggestions of starting at 3rd level, because PCs were squishy and had far fewer abilities than they do now. Thanks to archetypes, probably most groups already do start at 3rd and have <em>lots </em>of powers. A 3rd-level 2e wizard had two 1st-level spells and one 2nd-level spell per day, and that was basically it. A 3rd-level 5e wizard has literally double that number of spell slots, can regain one of those slots with arcane recovery, can cast any spell they have prepared as long as they have the slots, can cast as many ritual spells as they want to, and has infinite cantrips and an archetype ability. </p><p></p><p>Also, I would <em>hope</em> that the writers would include more environmental effects, which themselves can be pretty deadly in such an environment. (Quick, make some Dark Sun LU-style regions!)</p><p></p><p></p><p>I don't really see this. It doesn't feel like the sort of setting that <em>has </em>these types of organizations. Or any social organizations, actually. Now, OK, I could be completely wrong on this account; I don't know much about DS, but I never saw it as the type of place that would have anything more social than a tavern. </p><p></p><p>And, well, I think it would likely be easier to simply say that the people of Athas don't subscribe to the type of toxic beliefs that cause homophobia and transphobia. If you're physically strong enough to survive in the wasteland, or you're physically on the wimpy side but can kill someone with your brain, you're clearly tough enough, no matter your gender or orientation. Just don't try to eat other people. </p><p></p><p>Now that being said, I could easily see something like this in <em>Planescape</em>, if only because it's already a setting with lots of organizations and clubs. Having people gather because of their identity and sexuality would simply be another reason to get together. There's a bit of precedent, with Cirily the firre trying to start an anti-Prime movement, so it's easy to see that <em>somebody, </em>even someone who isn't an always-evil fiend, might develop some bigoted philosophy. (Actually, I can picture it: a Believer of the Source who develops the idea that you have to have lots of children to perpetuate the cycle of achieving godhood, and decides that since LGBT+ people "can't have children," like some real-world idiots believe, they're disrupting this precious cycle.)</p><p></p><p></p><p>As long as they get rid of the forced-breeding programs for muls, I'm fine with it. It's an evil that can be fought. I don't know what the laws are like in the cities in DS, but I imagine that as long as the PCs aren't starting a city-wide revolt or mass-executing slavers in the streets, the PCs can get away with killing slavers.</p><p></p><p></p><p>Agreed. The setting is basically built for this. </p><p></p><p></p><p>Also agreed... although I imagine that there <em>will </em>be people who complain. Not that I particularly care about those people. </p><p></p><p>Well, blond hair and blue eyes might still exist, if uncommonly, but skin color at least should be darker in general. </p><p></p><p>It might be interesting if pale skin--because I've seen some of the DS art by Brom that has very pale people in it--was indicative of <em>something</em>, though. Being a powerful defiler or psionicist or something, like having that level of power leeches the life and color from you. Something evil, in the same way that vampires are traditionally very pale as well. </p><p></p><p></p><p>Agreed. I would be interested in knowing if WotC would even publish a setting where they flat out say "these classes don't exist here." </p><p></p><p>I do like the idea of defiling as a default.</p><p></p><p></p><p>What I would prefer is if people could effectively awaken magical powers in their items (by inadvertently investing them with psionic power, perhaps). You are such a good fighter that your blade becomes stronger and more powerful. It then might only work in your hands, or require someone of similar mindset to attune to it, or something like that. The abilities could start out small--your weapon never breaks, even if it's made out of chitin or bone--and eventually grow as you do.</p><p></p><p>Of course, there's also the idea of adapting the supernatural gifts from Theros, or granting epic boons at lower levels, for something similar to what you're suggesting.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8315195, member: 6915329"] OK, so I'm waaay behind already. I think that to keep the deadliness of Dark Sun, they should keep the monsters stronger and the PCs where they are. They don't need extra ASIs or anything like that. Originally, DS gave the daring suggestions of starting at 3rd level, because PCs were squishy and had far fewer abilities than they do now. Thanks to archetypes, probably most groups already do start at 3rd and have [I]lots [/I]of powers. A 3rd-level 2e wizard had two 1st-level spells and one 2nd-level spell per day, and that was basically it. A 3rd-level 5e wizard has literally double that number of spell slots, can regain one of those slots with arcane recovery, can cast any spell they have prepared as long as they have the slots, can cast as many ritual spells as they want to, and has infinite cantrips and an archetype ability. Also, I would [I]hope[/I] that the writers would include more environmental effects, which themselves can be pretty deadly in such an environment. (Quick, make some Dark Sun LU-style regions!) I don't really see this. It doesn't feel like the sort of setting that [I]has [/I]these types of organizations. Or any social organizations, actually. Now, OK, I could be completely wrong on this account; I don't know much about DS, but I never saw it as the type of place that would have anything more social than a tavern. And, well, I think it would likely be easier to simply say that the people of Athas don't subscribe to the type of toxic beliefs that cause homophobia and transphobia. If you're physically strong enough to survive in the wasteland, or you're physically on the wimpy side but can kill someone with your brain, you're clearly tough enough, no matter your gender or orientation. Just don't try to eat other people. Now that being said, I could easily see something like this in [I]Planescape[/I], if only because it's already a setting with lots of organizations and clubs. Having people gather because of their identity and sexuality would simply be another reason to get together. There's a bit of precedent, with Cirily the firre trying to start an anti-Prime movement, so it's easy to see that [I]somebody, [/I]even someone who isn't an always-evil fiend,[I] [/I]might develop some bigoted philosophy. (Actually, I can picture it: a Believer of the Source who develops the idea that you have to have lots of children to perpetuate the cycle of achieving godhood, and decides that since LGBT+ people "can't have children," like some real-world idiots believe, they're disrupting this precious cycle.) As long as they get rid of the forced-breeding programs for muls, I'm fine with it. It's an evil that can be fought. I don't know what the laws are like in the cities in DS, but I imagine that as long as the PCs aren't starting a city-wide revolt or mass-executing slavers in the streets, the PCs can get away with killing slavers. Agreed. The setting is basically built for this. Also agreed... although I imagine that there [I]will [/I]be people who complain. Not that I particularly care about those people. Well, blond hair and blue eyes might still exist, if uncommonly, but skin color at least should be darker in general. It might be interesting if pale skin--because I've seen some of the DS art by Brom that has very pale people in it--was indicative of [I]something[/I], though. Being a powerful defiler or psionicist or something, like having that level of power leeches the life and color from you. Something evil, in the same way that vampires are traditionally very pale as well. Agreed. I would be interested in knowing if WotC would even publish a setting where they flat out say "these classes don't exist here." I do like the idea of defiling as a default. What I would prefer is if people could effectively awaken magical powers in their items (by inadvertently investing them with psionic power, perhaps). You are such a good fighter that your blade becomes stronger and more powerful. It then might only work in your hands, or require someone of similar mindset to attune to it, or something like that. The abilities could start out small--your weapon never breaks, even if it's made out of chitin or bone--and eventually grow as you do. Of course, there's also the idea of adapting the supernatural gifts from Theros, or granting epic boons at lower levels, for something similar to what you're suggesting. [/QUOTE]
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