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(+) What would you want for 5e Dark Sun?
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<blockquote data-quote="Shardstone" data-source="post: 8316353" data-attributes="member: 6807784"><p>Dark Sun has so much potential if it can escape its own past.</p><p></p><p>Yes, brutality and what not is good, but let's add some actual good narratives to the setting that aren't Prism Pentad trash.</p><p></p><p>Let's add in narratives where you have to work with and against the actual Sorcerer-Kings, and how each Sorcerer-King is their own Strahd and warps the world of Athas around them. Let's look at rescuing wanderers out in the Wastelands, finding old ruins and restoring them; let's have a Dark Sun where you can do more than the following:</p><p></p><ol> <li data-xf-list-type="ol">Beat someone in the head with rocks and chitin.</li> <li data-xf-list-type="ol">Get enslaved.</li> <li data-xf-list-type="ol">Die to sandstorms or weird predators.</li> </ol><p></p><p>Yes, these things are important, but for the love of all that is holy can we not keep those things while also adding something deeper than a bunch of aesthetics?</p></blockquote><p></p>
[QUOTE="Shardstone, post: 8316353, member: 6807784"] Dark Sun has so much potential if it can escape its own past. Yes, brutality and what not is good, but let's add some actual good narratives to the setting that aren't Prism Pentad trash. Let's add in narratives where you have to work with and against the actual Sorcerer-Kings, and how each Sorcerer-King is their own Strahd and warps the world of Athas around them. Let's look at rescuing wanderers out in the Wastelands, finding old ruins and restoring them; let's have a Dark Sun where you can do more than the following: [LIST=1] [*]Beat someone in the head with rocks and chitin. [*]Get enslaved. [*]Die to sandstorms or weird predators. [/LIST] Yes, these things are important, but for the love of all that is holy can we not keep those things while also adding something deeper than a bunch of aesthetics? [/QUOTE]
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(+) What would you want for 5e Dark Sun?
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