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(+) What would you want for 5e Dark Sun?
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<blockquote data-quote="grimslade" data-source="post: 8316970" data-attributes="member: 6061"><p>Dark Sun is about scrabbling the last bits of hope together in a wrecked world. It is difficult to survive, but that survival has to mean something. The overthrow of Kalak is a huge victory for hope, but it opens a whole plethora of cans of worms. Having several groups or organizations in the setting working to better the world is not a big ask, whether there are large world-changing groups like in the Prism Pentad or small bands working to free a handful of slaves or keep a Mul village from starving. </p><p>I can think of a dozen ways to incorporate Dragonborn and Tieflings into Athas, but why? Take the Theros example and showcase the races that exemplify Dark Sun. You can always have mutants if a player really needs to play a particular race. </p><p>What a Dark Sun setting book needs is a gazeteer, how to handle defiling vs. preserving, psionic feats/wild talents, a psion class and details of how classes and races differ in the Burnt World of Athas. Rules for survival and little things like weapon breakage, water spoilage and scarcity.</p><p>Not necessary but welcome would be a templar subclass and elemental priest domain. A reworking of the exhaustion rules to really emphasize the survival and environmental hazard of life under the Dark Sun.</p></blockquote><p></p>
[QUOTE="grimslade, post: 8316970, member: 6061"] Dark Sun is about scrabbling the last bits of hope together in a wrecked world. It is difficult to survive, but that survival has to mean something. The overthrow of Kalak is a huge victory for hope, but it opens a whole plethora of cans of worms. Having several groups or organizations in the setting working to better the world is not a big ask, whether there are large world-changing groups like in the Prism Pentad or small bands working to free a handful of slaves or keep a Mul village from starving. I can think of a dozen ways to incorporate Dragonborn and Tieflings into Athas, but why? Take the Theros example and showcase the races that exemplify Dark Sun. You can always have mutants if a player really needs to play a particular race. What a Dark Sun setting book needs is a gazeteer, how to handle defiling vs. preserving, psionic feats/wild talents, a psion class and details of how classes and races differ in the Burnt World of Athas. Rules for survival and little things like weapon breakage, water spoilage and scarcity. Not necessary but welcome would be a templar subclass and elemental priest domain. A reworking of the exhaustion rules to really emphasize the survival and environmental hazard of life under the Dark Sun. [/QUOTE]
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