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(+) What would you want for 5e Dark Sun?
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<blockquote data-quote="Steampunkette" data-source="post: 8319246" data-attributes="member: 6796468"><p><strong>On Defiling: </strong>My current direction is to axe Sorcerers from the game and use their Metamagic and Flexible Casting class features for all Arcane Spellcasters as an intrinsic part of the world. The only problem is that you won't get a pool of Sorcery Points. Instead, the area you're in will have a specific amount of sorcery points you can tap into in order to apply metamagic to your spells or generate spell slots.</p><p></p><p>That is, of course, Defiling. And once those points are spent they are completely gone, the land barren and ashen by your selfish desires for more power. With all the negative connotations thereof.</p><p></p><p><strong>On High Magic: </strong>Disagree. I feel like it's more Sword and Sorcery. Yes, everyone has a Wild Talent (Or at least the option of one, in my suggestion), but that doesn't mean they'll -ever- see play. If I've got a 1d6 Psychic Damage mind-punch that works at 60ft range or a javelin that deals 1d8+strength and doesn't require a saving throw I'm gonna throw the javelin, you know? Especially when fighting Athasian monsters that often have some measure of psionic resistance.</p><p></p><p>It's the question in writing of Show don't Tell. By giving everyone wild talents you're telling them there's a ton of supernatural power in the story. But when they go unused you're not showing it. And by and large they don't get shown. Especially among the populace of NPCs that do not have Wild Talents. Players get them, but not NPCs.</p><p></p><p>Though also of note: It's always been at the DM's Discretion, rather than an automatic thing. Yeah, the boxed set says that all player characters get a Wild Talent, but refers you to the Complete Psionics Handbook to find out what Wild Talents are and how you get them. Lots of DMs said "Nah." because they didn't wanna buy a book and a box in the same month (Both came out in October) or decided to let people be Psionicists from the book (If they had it) but not have Wild Talents. </p><p></p><p><strong>Thri-Kreen as more Buggy: </strong>I mean... yes. 100% Yes. There's no reason to just make them "Dudes with four arms". They're meant to be incapable of speaking human languages so you get some full on Star Wars vibes. It is very important that they be inhuman.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8319246, member: 6796468"] [B]On Defiling: [/B]My current direction is to axe Sorcerers from the game and use their Metamagic and Flexible Casting class features for all Arcane Spellcasters as an intrinsic part of the world. The only problem is that you won't get a pool of Sorcery Points. Instead, the area you're in will have a specific amount of sorcery points you can tap into in order to apply metamagic to your spells or generate spell slots. That is, of course, Defiling. And once those points are spent they are completely gone, the land barren and ashen by your selfish desires for more power. With all the negative connotations thereof. [B]On High Magic: [/B]Disagree. I feel like it's more Sword and Sorcery. Yes, everyone has a Wild Talent (Or at least the option of one, in my suggestion), but that doesn't mean they'll -ever- see play. If I've got a 1d6 Psychic Damage mind-punch that works at 60ft range or a javelin that deals 1d8+strength and doesn't require a saving throw I'm gonna throw the javelin, you know? Especially when fighting Athasian monsters that often have some measure of psionic resistance. It's the question in writing of Show don't Tell. By giving everyone wild talents you're telling them there's a ton of supernatural power in the story. But when they go unused you're not showing it. And by and large they don't get shown. Especially among the populace of NPCs that do not have Wild Talents. Players get them, but not NPCs. Though also of note: It's always been at the DM's Discretion, rather than an automatic thing. Yeah, the boxed set says that all player characters get a Wild Talent, but refers you to the Complete Psionics Handbook to find out what Wild Talents are and how you get them. Lots of DMs said "Nah." because they didn't wanna buy a book and a box in the same month (Both came out in October) or decided to let people be Psionicists from the book (If they had it) but not have Wild Talents. [B]Thri-Kreen as more Buggy: [/B]I mean... yes. 100% Yes. There's no reason to just make them "Dudes with four arms". They're meant to be incapable of speaking human languages so you get some full on Star Wars vibes. It is very important that they be inhuman. [/QUOTE]
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