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(+) What would you want for 5e Dark Sun?
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<blockquote data-quote="Yaarel" data-source="post: 8320162" data-attributes="member: 58172"><p>Regarding psionic elementalism,</p><p></p><p>Every spell in D&D organizes well into psionic disciplines: Prescience, Mind, Shapeshift, Force, Element, and Necromancy.</p><p></p><p>For the Psion, I want the disciplines, Prescience, Mind, Shapeshift, and Force, but not the other two disciplines.</p><p></p><p>There are very many Element spells in D&D.</p><p></p><p>The bulk of the Element discipline divides well into:</p><p>• Air-Water</p><p>• Earth-Fire</p><p></p><p>These elemental combos remind of Magic The Gathering.</p><p></p><p></p><p></p><p>The Air Water elementalism is almost synonymous with weather magic, even when including water floods.</p><p></p><p>The Earth Fire tends to be actual fire damage along with moving earth. But the combination synergizes well with each other, as each of them alone is either a one hit wonder or less useful, but together are potent.</p><p></p><p>These elementalisms of Air-Water and Earth-Fire, tend to correspond well to nature spirits within animism. Compare the Jotnar as air, storm, frost, water, sea, and waterfall, juxtaposing cliff, land, and fire and soot.</p><p></p><p>An unusual feature of the Dark Sun setting is that elemental magic is a divine power source. But even among these Clerics that focus on the elements as sacred cosmic forces, it might be useful to divide them into Air-Water Clerics and Fire-Earth Clerics. It is fine if certain Air-Water spiritual communities focus mainly on Air or oppositely mainly on Water. But in terms of mechanics, the Domain spells and features have more breadth and choice when offering both Air-Water. Besides most spells thematically blend both as weather tropes. Similar, design Earth-Fire Clerics, even if some communities lean more toward one than the other. The Earth-Fire combo connotes well the burning planet of Athas.</p><p></p><p></p><p></p><p>For various structural reasons, I treat Plant as a kind of element: the Plant element. Its theme has a number of spells with distinctive flavor, but not enough spells to stand on its own as a specialization. Plant combines well with other disciplines. Especially the Air element coheres with the Plant element. And Plant is a natural participant within Air-Water elementalism. Plant can also combine with the Earth element, as rooting into the land, and perhaps with Fire with the theme of burning wood. Likewise the Plant element can combine with Shapeshift Beast to cover all "lifeforms".</p><p></p><p>The psionic magic that attunes the elements, Air-Water, Earth-Fire, and Plant, as well as Beast, is what "primal".</p><p></p><p>If the Druid uses the primal power source, it flavors well as a specific aspect of psionic.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8320162, member: 58172"] Regarding psionic elementalism, Every spell in D&D organizes well into psionic disciplines: Prescience, Mind, Shapeshift, Force, Element, and Necromancy. For the Psion, I want the disciplines, Prescience, Mind, Shapeshift, and Force, but not the other two disciplines. There are very many Element spells in D&D. The bulk of the Element discipline divides well into: • Air-Water • Earth-Fire These elemental combos remind of Magic The Gathering. The Air Water elementalism is almost synonymous with weather magic, even when including water floods. The Earth Fire tends to be actual fire damage along with moving earth. But the combination synergizes well with each other, as each of them alone is either a one hit wonder or less useful, but together are potent. These elementalisms of Air-Water and Earth-Fire, tend to correspond well to nature spirits within animism. Compare the Jotnar as air, storm, frost, water, sea, and waterfall, juxtaposing cliff, land, and fire and soot. An unusual feature of the Dark Sun setting is that elemental magic is a divine power source. But even among these Clerics that focus on the elements as sacred cosmic forces, it might be useful to divide them into Air-Water Clerics and Fire-Earth Clerics. It is fine if certain Air-Water spiritual communities focus mainly on Air or oppositely mainly on Water. But in terms of mechanics, the Domain spells and features have more breadth and choice when offering both Air-Water. Besides most spells thematically blend both as weather tropes. Similar, design Earth-Fire Clerics, even if some communities lean more toward one than the other. The Earth-Fire combo connotes well the burning planet of Athas. For various structural reasons, I treat Plant as a kind of element: the Plant element. Its theme has a number of spells with distinctive flavor, but not enough spells to stand on its own as a specialization. Plant combines well with other disciplines. Especially the Air element coheres with the Plant element. And Plant is a natural participant within Air-Water elementalism. Plant can also combine with the Earth element, as rooting into the land, and perhaps with Fire with the theme of burning wood. Likewise the Plant element can combine with Shapeshift Beast to cover all "lifeforms". The psionic magic that attunes the elements, Air-Water, Earth-Fire, and Plant, as well as Beast, is what "primal". If the Druid uses the primal power source, it flavors well as a specific aspect of psionic. [/QUOTE]
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