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(+) What would you want for 5e Dark Sun?
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<blockquote data-quote="Yaarel" data-source="post: 8320469" data-attributes="member: 58172"><p>Primal has nothing to do with powerful beings.</p><p></p><p>Indeed, this is an example of how D&D falsifies and confuses reallife history and cultures.</p><p></p><p>In animistic cultures, all of the beings of nature are moreorless equal in power. There are individual humans who are recognized as unusually powerful, and likewise there are individual nonhumans who are recognized as unusually powerful. But humans and nonhumans are generally beings who are equally powerful.</p><p></p><p>In animism, the idea is that all of the features of nature, including humanity as a feature of nature, are each others neighbors and members of the same community. It is important to be good neighbors to each other.</p><p></p><p></p><p></p><p></p><p>Heh, I less enthusiastic about the 5e Sorcerer. But it does develop its elemental themes well enough.</p><p></p><p>I am probably more interested in a Druid as a psionic/primal elementalist, who can swap out the shapeshifting, to focus on elementalism.</p><p></p><p></p><p></p><p></p><p>I am not into necromancy. But I recognize it is a thing for some players. Compare how the Pathfinder "occultist" blends psionics and necromancy together.</p><p></p><p>If necromancy has a place in Dark Sun (and it seems to have some place), I might want to see Warlock as the psionic necromancer.</p><p></p><p>For D&D, I specifically view "necromancy" as almost exactly equal to: "dying, necrotic damage, vampiric healing, plus the creature types: undead, fiend, and aberrant". In the case of the aberrant, I notice the name "Necronomicon", making aberrants part of necromancy.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8320469, member: 58172"] Primal has nothing to do with powerful beings. Indeed, this is an example of how D&D falsifies and confuses reallife history and cultures. In animistic cultures, all of the beings of nature are moreorless equal in power. There are individual humans who are recognized as unusually powerful, and likewise there are individual nonhumans who are recognized as unusually powerful. But humans and nonhumans are generally beings who are equally powerful. In animism, the idea is that all of the features of nature, including humanity as a feature of nature, are each others neighbors and members of the same community. It is important to be good neighbors to each other. Heh, I less enthusiastic about the 5e Sorcerer. But it does develop its elemental themes well enough. I am probably more interested in a Druid as a psionic/primal elementalist, who can swap out the shapeshifting, to focus on elementalism. I am not into necromancy. But I recognize it is a thing for some players. Compare how the Pathfinder "occultist" blends psionics and necromancy together. If necromancy has a place in Dark Sun (and it seems to have some place), I might want to see Warlock as the psionic necromancer. For D&D, I specifically view "necromancy" as almost exactly equal to: "dying, necrotic damage, vampiric healing, plus the creature types: undead, fiend, and aberrant". In the case of the aberrant, I notice the name "Necronomicon", making aberrants part of necromancy. [/QUOTE]
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