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(+) What would you want for 5e Dark Sun?
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<blockquote data-quote="Steampunkette" data-source="post: 8323328" data-attributes="member: 6796468"><p>I mean... on the one hand, making the system fit the setting means changing the description of the system, because the spells/attacks/defenses are all fine, it's just how the character perceives it that matters.</p><p></p><p>Take a look at Oath of Devotion: <a href="https://roll20.net/compendium/dnd5e/Oath%20of%20Devotion#content" target="_blank">Roll20</a></p><p></p><p>The spells are pretty great for a Templar who is meant to lead other Templars. They can protect their allies with Sanctuary, be a Beacon of Hope, force Honest Confessions from the populace or their wayward underlings, summon a Guardian to protect a location, and call down Fire on their enemies. They can even Commune with their Sorcerer-King for orders in the field.</p><p></p><p>And the actual class abilities? Magic glowing sword, Protection from Charm for your friends, Protection from Outsiders for yourself, and a 20ft zone of "You don't get to step up on me like -that-, Peasant!" that will burn alive an entire crowd of unruly revolting peasants.</p><p></p><p>The tricky part is the Oath.</p><p></p><p>Cut out Compassion and Honor, though, and you're golden. Or, heck, just rewrite the Oath itself:</p><p></p><p>Because that's the sticky wicket. The subclass features are fine and dandy.</p><p></p><p>The entire Paladin-Templar entry could just be rewriting the different oaths of the extent Subclasses to fit different Sorcerer-Kings, or leave the King's name out and make 'em more flexible.</p><p></p><p>Though I have to admit I like the idea of making them King-Specific. Especially for the purposes of Lalali-Puy's propaganda.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8323328, member: 6796468"] I mean... on the one hand, making the system fit the setting means changing the description of the system, because the spells/attacks/defenses are all fine, it's just how the character perceives it that matters. Take a look at Oath of Devotion: [URL="https://roll20.net/compendium/dnd5e/Oath%20of%20Devotion#content"]Roll20[/URL] The spells are pretty great for a Templar who is meant to lead other Templars. They can protect their allies with Sanctuary, be a Beacon of Hope, force Honest Confessions from the populace or their wayward underlings, summon a Guardian to protect a location, and call down Fire on their enemies. They can even Commune with their Sorcerer-King for orders in the field. And the actual class abilities? Magic glowing sword, Protection from Charm for your friends, Protection from Outsiders for yourself, and a 20ft zone of "You don't get to step up on me like -that-, Peasant!" that will burn alive an entire crowd of unruly revolting peasants. The tricky part is the Oath. Cut out Compassion and Honor, though, and you're golden. Or, heck, just rewrite the Oath itself: Because that's the sticky wicket. The subclass features are fine and dandy. The entire Paladin-Templar entry could just be rewriting the different oaths of the extent Subclasses to fit different Sorcerer-Kings, or leave the King's name out and make 'em more flexible. Though I have to admit I like the idea of making them King-Specific. Especially for the purposes of Lalali-Puy's propaganda. [/QUOTE]
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