Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
(+) What would you want for 5e Dark Sun?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Steampunkette" data-source="post: 8323488" data-attributes="member: 6796468"><p>So... Thoughts on Defiling:</p><p></p><p>I now agree with people that making Preserving suck and Defiling good is probably the wrong way to go about it. I feel like Preserving should be essentially default-5e spellcasting, while Defiling improves it, somehow.</p><p></p><p>I'm really enamored of the idea of using a point-system to show that the environment has a specific amount of potential defilable material/water/whatever before it is wiped out. That way every arcanist knows that the system is there, and can feel the energy right at their fingertips and know they -could- be stronger... at a cost.</p><p></p><p>So far I'd been planning on slashing Sorcerers with the intention of highjacking Metamagic and Flexible Casting for use as the core Defiling mechanics. Give the land Defiling Points, let any arcane character tap into them for Metamagic stuffs and free spell slots... Very simple and elegant.</p><p></p><p>But there's been some pushback on axing Sorcerers. And suggestions to make Sorcerers into a Defiler-Specific class which is particularly -good- at defiling.</p><p></p><p>So what sort of system can we implement in place of Flex-Casting and Metamagic to make Defiling particularly tempting? It needs to:</p><p></p><p>1)<strong> Improve spellcasting power in a measurable fashion.</strong> We can't have it be -just- more spell slots, because that doesn't make a Defiler's magic more powerful, it just means they have more of it. Which doesn't really matter in a fight against a Preserver since one or the other will be dead well before they're out of spells.</p><p></p><p>2)<strong> Improve multiple aspects of spellcasting.</strong> We can't have it -just- increase damage dice. There's so many more spells out there that improving dice size or quantity wouldn't assist. Though having it increase the size of a damage dice could be interesting... But spells like Hold Person are much more powerful when twin-cast, for example, or have a higher target count.</p><p></p><p>3) <strong>Be useful as a reserve.</strong> A Wizard who has run out of spell slots, who is in a lush garden, and who sees their friends in danger, their life coming to an end, and desires to protect them and their cause... should be able to make the terrible choice to defile that place of beauty.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8323488, member: 6796468"] So... Thoughts on Defiling: I now agree with people that making Preserving suck and Defiling good is probably the wrong way to go about it. I feel like Preserving should be essentially default-5e spellcasting, while Defiling improves it, somehow. I'm really enamored of the idea of using a point-system to show that the environment has a specific amount of potential defilable material/water/whatever before it is wiped out. That way every arcanist knows that the system is there, and can feel the energy right at their fingertips and know they -could- be stronger... at a cost. So far I'd been planning on slashing Sorcerers with the intention of highjacking Metamagic and Flexible Casting for use as the core Defiling mechanics. Give the land Defiling Points, let any arcane character tap into them for Metamagic stuffs and free spell slots... Very simple and elegant. But there's been some pushback on axing Sorcerers. And suggestions to make Sorcerers into a Defiler-Specific class which is particularly -good- at defiling. So what sort of system can we implement in place of Flex-Casting and Metamagic to make Defiling particularly tempting? It needs to: 1)[B] Improve spellcasting power in a measurable fashion.[/B] We can't have it be -just- more spell slots, because that doesn't make a Defiler's magic more powerful, it just means they have more of it. Which doesn't really matter in a fight against a Preserver since one or the other will be dead well before they're out of spells. 2)[B] Improve multiple aspects of spellcasting.[/B] We can't have it -just- increase damage dice. There's so many more spells out there that improving dice size or quantity wouldn't assist. Though having it increase the size of a damage dice could be interesting... But spells like Hold Person are much more powerful when twin-cast, for example, or have a higher target count. 3) [B]Be useful as a reserve.[/B] A Wizard who has run out of spell slots, who is in a lush garden, and who sees their friends in danger, their life coming to an end, and desires to protect them and their cause... should be able to make the terrible choice to defile that place of beauty. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
(+) What would you want for 5e Dark Sun?
Top