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(+) What would you want for 5e Dark Sun?
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<blockquote data-quote="Steampunkette" data-source="post: 8323571" data-attributes="member: 6796468"><p>What if we rewrote the sorcerer narrative?</p><p></p><p>Instead of being empowered by some external force made internal, like a genie ancestor or exposure to dragon magic or whatever, we literally made them into particularly skilled defilers?</p><p></p><p>We leave sorcery points on them. But we replace the metamagic and flexible casting class abilities with something new. Metamagic and flexible casting become functions of defiling, which sorcerers are good at. Their sorcery points do not represent an inborn pool of defiling magic, but rather the limit of their ability to reach beyond the surface of Athas into the deeper strata to deeper wells of life and water that they defile?</p><p></p><p>But we also give them a significant ability to preserve. In place of metamagic we could give them the ability to expend their own hit dice as a method of preserving. They still get to use the metamagic and flexible casting defiling functions but in a preserving manner?</p><p></p><p>Pretty much every version of a subclass would need severe refluffing... Not sure on this course yet.</p><p></p><p>There were not four different clerics. There were four class kits for clerics which allowed access to one of the spheres and the much larger everyone gets it sphere. A standard cleric also didn't have access to every possible sphere in second edition. They got what their gods gave them. It's just a matter of reordering the spheres.</p><p></p><p>As to new classes you had the psionicist, and then you had class kits for priest Templars and fighter Gladiators. You were still a fighter, you were just also a gladiator.</p><p></p><p>Every new race that is added in any D&D setting for second edition had its own multi-classing and dual-classing and so forth rules. The elves and dwarves of Athas were not your standard elves and dwarves. So like any new race they got new multi-classing options compared to older races.</p><p></p><p>They definitely did ban two classes. But they banned those classes because they didn't work in the setting. The lure of the classes and the identity of the classes were too strictly ordered to work within the setting.</p><p></p><p>But now people are comfortable refluffing the heck out of things. We're comfortable with evil and neutral paladins. So we don't have to do that kind of thing anymore.</p><p></p><p>Well I recognize your points here, I feel like the majority of stuff that was actually changed in the setting was narrative rather than mechanical. Because it was just such a drastically different setting from standard D&D at the time.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8323571, member: 6796468"] What if we rewrote the sorcerer narrative? Instead of being empowered by some external force made internal, like a genie ancestor or exposure to dragon magic or whatever, we literally made them into particularly skilled defilers? We leave sorcery points on them. But we replace the metamagic and flexible casting class abilities with something new. Metamagic and flexible casting become functions of defiling, which sorcerers are good at. Their sorcery points do not represent an inborn pool of defiling magic, but rather the limit of their ability to reach beyond the surface of Athas into the deeper strata to deeper wells of life and water that they defile? But we also give them a significant ability to preserve. In place of metamagic we could give them the ability to expend their own hit dice as a method of preserving. They still get to use the metamagic and flexible casting defiling functions but in a preserving manner? Pretty much every version of a subclass would need severe refluffing... Not sure on this course yet. There were not four different clerics. There were four class kits for clerics which allowed access to one of the spheres and the much larger everyone gets it sphere. A standard cleric also didn't have access to every possible sphere in second edition. They got what their gods gave them. It's just a matter of reordering the spheres. As to new classes you had the psionicist, and then you had class kits for priest Templars and fighter Gladiators. You were still a fighter, you were just also a gladiator. Every new race that is added in any D&D setting for second edition had its own multi-classing and dual-classing and so forth rules. The elves and dwarves of Athas were not your standard elves and dwarves. So like any new race they got new multi-classing options compared to older races. They definitely did ban two classes. But they banned those classes because they didn't work in the setting. The lure of the classes and the identity of the classes were too strictly ordered to work within the setting. But now people are comfortable refluffing the heck out of things. We're comfortable with evil and neutral paladins. So we don't have to do that kind of thing anymore. Well I recognize your points here, I feel like the majority of stuff that was actually changed in the setting was narrative rather than mechanical. Because it was just such a drastically different setting from standard D&D at the time. [/QUOTE]
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