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(+) What would you want for 5e Dark Sun?
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<blockquote data-quote="DammitVictor" data-source="post: 8323666" data-attributes="member: 6750908"><p>Specialty Priests didn't exist in core AD&D, only Clerics and Druids. Most Specialty Priests were published in setting-specific supplements, and they were not called "Clerics" or "Druids" of their ethos.</p><p></p><p>I haven't looked in a long time. I think the four Elemental Spheres in <em>Dark Sun</em> were a lot bigger than their PHB counterparts.</p><p></p><p></p><p></p><p></p><p>They were <em>classes</em> in the rulebook. Gladiator was a class in the Warrior group, like Fighter but not Fighter. And I wasn't referring to Psionicsts, which were not printed in the <em>Dark Sun</em> boxed set(s), but in <em>Complete Psionics Handbook</em>, which was listed as a requirement to play <em>Dark Sun</em>.</p><p></p><p>I am referring to the Templar, which was a Priest class but not a Cleric; the Gladiator, which was not a Fighter; and the Athasian Bard that replaced the PHB Bard. Which means there were <em>four new classes</em>, because I forgot the Trader which was a Rogue class but not a Thief or Bard.</p><p></p><p>Personally, I agree with making Gladiator a subclass of Fighter and Bard a subclass of Rogue, and Trader... a Background, probably.</p><p></p><p>You are abusing the game's common terminology to render it meaningless.</p><p></p><p></p><p>So all of the nonhuman races in <em>Dark Sun</em> were whole new races? That point supports my argument.</p><p></p><p></p><p></p><p></p><p>You'll notice I'm not advocating for banning the Paladin, because we've found an appropriate use for the class-- modeling one of the new classes from the original <em>Dark Sun</em>. I'm also <em>tentatively</em> not even suggesting we ban the Bard, but they either need to be made a divine class and given appropriate restrictions, or have their healing spells removed because even Preservers using arcane magic to heal is just wrong.</p><p></p><p>I'm normally a huge advocate of arcane healing magic, but it's not appropriate for Preserving/Defiling magic. And Clerics on Athas aren't gross.</p><p></p><p></p><p></p><p></p><p>That's one way of framing it. I'd frame it more like we've devalued having a consistent relationship between mechanics and narrative, and grown permissive of allowing the official developers to homogenize settings into bland mush to facilitate vapid cross-compatibility.</p><p></p><p>We don't <em>have </em>to do that kind of thing anymore, but we also don't <em>have</em> to reboot a unique and beloved classic setting if we're only going to make it just like the settings we already have.</p><p></p><p></p><p></p><p></p><p>I think you already said that it's even more drastically different from the standard D&D of our time. I really do feel like I'm supporting making as few changes to the <em>mechanics</em> as necessary to support the <em>narrative</em>, but I'm simply completely intolerant of making any changes to the narrative to preserve the system. I think it's lazy and I think it defeats the purpose of rebooting the setting at all, I think the current D&D development team relies on it far too much, and it's the number one reason I have <em>absolutely zero faith</em> in them to produce anything I want to buy.</p><p></p><p>I'm trying not to be negative, and I'm sorry that I'm mostly failing. I will try to be more helpful while accepting that my vision doesn't match anyone else's here.</p></blockquote><p></p>
[QUOTE="DammitVictor, post: 8323666, member: 6750908"] Specialty Priests didn't exist in core AD&D, only Clerics and Druids. Most Specialty Priests were published in setting-specific supplements, and they were not called "Clerics" or "Druids" of their ethos. I haven't looked in a long time. I think the four Elemental Spheres in [I]Dark Sun[/I] were a lot bigger than their PHB counterparts. They were [I]classes[/I] in the rulebook. Gladiator was a class in the Warrior group, like Fighter but not Fighter. And I wasn't referring to Psionicsts, which were not printed in the [I]Dark Sun[/I] boxed set(s), but in [I]Complete Psionics Handbook[/I], which was listed as a requirement to play [I]Dark Sun[/I]. I am referring to the Templar, which was a Priest class but not a Cleric; the Gladiator, which was not a Fighter; and the Athasian Bard that replaced the PHB Bard. Which means there were [I]four new classes[/I], because I forgot the Trader which was a Rogue class but not a Thief or Bard. Personally, I agree with making Gladiator a subclass of Fighter and Bard a subclass of Rogue, and Trader... a Background, probably. You are abusing the game's common terminology to render it meaningless. So all of the nonhuman races in [I]Dark Sun[/I] were whole new races? That point supports my argument. You'll notice I'm not advocating for banning the Paladin, because we've found an appropriate use for the class-- modeling one of the new classes from the original [I]Dark Sun[/I]. I'm also [I]tentatively[/I] not even suggesting we ban the Bard, but they either need to be made a divine class and given appropriate restrictions, or have their healing spells removed because even Preservers using arcane magic to heal is just wrong. I'm normally a huge advocate of arcane healing magic, but it's not appropriate for Preserving/Defiling magic. And Clerics on Athas aren't gross. That's one way of framing it. I'd frame it more like we've devalued having a consistent relationship between mechanics and narrative, and grown permissive of allowing the official developers to homogenize settings into bland mush to facilitate vapid cross-compatibility. We don't [I]have [/I]to do that kind of thing anymore, but we also don't [I]have[/I] to reboot a unique and beloved classic setting if we're only going to make it just like the settings we already have. I think you already said that it's even more drastically different from the standard D&D of our time. I really do feel like I'm supporting making as few changes to the [I]mechanics[/I] as necessary to support the [I]narrative[/I], but I'm simply completely intolerant of making any changes to the narrative to preserve the system. I think it's lazy and I think it defeats the purpose of rebooting the setting at all, I think the current D&D development team relies on it far too much, and it's the number one reason I have [I]absolutely zero faith[/I] in them to produce anything I want to buy. I'm trying not to be negative, and I'm sorry that I'm mostly failing. I will try to be more helpful while accepting that my vision doesn't match anyone else's here. [/QUOTE]
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