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(+) What would you want for 5e Dark Sun?
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<blockquote data-quote="DammitVictor" data-source="post: 8323850" data-attributes="member: 6750908"><p>Both. I don't have a problem with narrative changes to better suit modern sensibilities-- within reason; <em>Dark Sun </em>is supposed to be oppressive and <em>portraying</em> oppression isn't <em>endorsing </em>it-- but the themes of the setting and continuity with pre-existing lore are both very important to me, even if that pre-existing lore was the product of weird and no longer inapplicable constraints. These things give settings a delicious organic texture.</p><p></p><p>Every class in 2e <em>Dark Sun</em> represented a fairly coherent type of thing. Clerics, Druids, and Templars were all Priests, but they were <em>different kinds of Priest</em> because they had different kinds of power source. Preservers and Defilers were diametrically opposed approaches to the same power source-- and I think the 4e rules for preserving and defiling were <em>orders of magnitude</em> better than the 2e rules. Honestly, I think Gladiators and Bards and Traders were wholly unnecessary, <em>barely</em> justifying design space, but something by those names needs to be included or people more commited than myself will riot.</p><p></p><p>If a class exists in 5e <em>Dark Sun</em>, I believe it must represent a coherent type of thing on Athas. I'm okay with the Paladin/Warlock thing because <em>narratively speaking</em>, Clerics, Paladins, and Warlocks all represent similar things with different powers. I'm less okay with Presevers being Wizards and Defilers being Sorcerers... mostly because I think it's clumsy, but also because I think the line between the two should be fragile, like in 4e.</p><p></p><p>I loved Thri-Kreen in 4e. They've always been my favorite race, my first D&D purchase with my own money was <em>Thri-Kreen of Athas</em>, and on and on and the 4e implementation was really cool. The 4e implementation of Half-Giants and Dray was "just use these barely similar and completely unrelated races that already exist", and <em>I'm over it</em>, but it's also a big part of why I'm also over WotC and WotC D&D.</p><p></p><p>Practically speaking, this is what I want from classes:</p><ul> <li data-xf-list-type="ul"><strong>Cleric: </strong>4 (or 8) (Para)Elemental Domains. Modified spell list.</li> <li data-xf-list-type="ul"><strong>Fighter: </strong>Gladiator and psionic subclasses. EK uses Preserver/Defiler rules.</li> <li data-xf-list-type="ul"><strong>Monk: </strong>It's fine! Give it a psionic subclass, maybe restrict some of the non-core subclasses I've never looked at.</li> <li data-xf-list-type="ul"><strong>Paladin </strong>and <strong>Warlock: </strong>Templars, as I've discussed. <em>Modifying</em> existing Paladin Oaths to fit the Dragon Kings is okay, but remember that "close enough" isn't close enough, and when it isn't close enough, the <em>system</em> budges.</li> <li data-xf-list-type="ul"><strong>Rogue: </strong>Bard subclass. <em>Maybe</em> Trader subclass. Psionic subclasses. AT uses Preserver/Defiler rules.</li> <li data-xf-list-type="ul"><strong>Ranger: </strong>Gets Element as free secondary subclass.</li> <li data-xf-list-type="ul"><strong>Wizard: </strong>Preserver/Defiler mechanics, Preserver/Defiler as secondary subclass with "falling" rules.</li> <li data-xf-list-type="ul"><strong>Barbarian </strong>and <strong>Druid</strong>: These classes are fine as-is. Restrict some subclasses and remove some spells from Druid list.</li> <li data-xf-list-type="ul"><strong>Bard </strong>and <strong>Sorcerer: </strong>I don't see a way to use the 5e versions of these classes on Athas without massive, "why don't you just make a new class, sicko?" changes.</li> </ul><p>What I want from races is basically what you've already suggested: new subrace(s) for Elf, Dwarf, and Halfling. All non-PHB races get an actual writeup based on their 2e lore. Add Genasi and Gith.</p></blockquote><p></p>
[QUOTE="DammitVictor, post: 8323850, member: 6750908"] Both. I don't have a problem with narrative changes to better suit modern sensibilities-- within reason; [I]Dark Sun [/I]is supposed to be oppressive and [I]portraying[/I] oppression isn't [I]endorsing [/I]it-- but the themes of the setting and continuity with pre-existing lore are both very important to me, even if that pre-existing lore was the product of weird and no longer inapplicable constraints. These things give settings a delicious organic texture. Every class in 2e [I]Dark Sun[/I] represented a fairly coherent type of thing. Clerics, Druids, and Templars were all Priests, but they were [I]different kinds of Priest[/I] because they had different kinds of power source. Preservers and Defilers were diametrically opposed approaches to the same power source-- and I think the 4e rules for preserving and defiling were [I]orders of magnitude[/I] better than the 2e rules. Honestly, I think Gladiators and Bards and Traders were wholly unnecessary, [I]barely[/I] justifying design space, but something by those names needs to be included or people more commited than myself will riot. If a class exists in 5e [I]Dark Sun[/I], I believe it must represent a coherent type of thing on Athas. I'm okay with the Paladin/Warlock thing because [I]narratively speaking[/I], Clerics, Paladins, and Warlocks all represent similar things with different powers. I'm less okay with Presevers being Wizards and Defilers being Sorcerers... mostly because I think it's clumsy, but also because I think the line between the two should be fragile, like in 4e. I loved Thri-Kreen in 4e. They've always been my favorite race, my first D&D purchase with my own money was [I]Thri-Kreen of Athas[/I], and on and on and the 4e implementation was really cool. The 4e implementation of Half-Giants and Dray was "just use these barely similar and completely unrelated races that already exist", and [I]I'm over it[/I], but it's also a big part of why I'm also over WotC and WotC D&D. Practically speaking, this is what I want from classes: [LIST] [*][B]Cleric: [/B]4 (or 8) (Para)Elemental Domains. Modified spell list. [*][B]Fighter: [/B]Gladiator and psionic subclasses. EK uses Preserver/Defiler rules. [*][B]Monk: [/B]It's fine! Give it a psionic subclass, maybe restrict some of the non-core subclasses I've never looked at. [*][B]Paladin [/B]and [B]Warlock: [/B]Templars, as I've discussed. [I]Modifying[/I] existing Paladin Oaths to fit the Dragon Kings is okay, but remember that "close enough" isn't close enough, and when it isn't close enough, the [I]system[/I] budges. [*][B]Rogue: [/B]Bard subclass. [I]Maybe[/I] Trader subclass. Psionic subclasses. AT uses Preserver/Defiler rules. [*][B]Ranger: [/B]Gets Element as free secondary subclass. [*][B]Wizard: [/B]Preserver/Defiler mechanics, Preserver/Defiler as secondary subclass with "falling" rules. [*][B]Barbarian [/B]and [B]Druid[/B]: These classes are fine as-is. Restrict some subclasses and remove some spells from Druid list. [*][B]Bard [/B]and [B]Sorcerer: [/B]I don't see a way to use the 5e versions of these classes on Athas without massive, "why don't you just make a new class, sicko?" changes. [/LIST] What I want from races is basically what you've already suggested: new subrace(s) for Elf, Dwarf, and Halfling. All non-PHB races get an actual writeup based on their 2e lore. Add Genasi and Gith. [/QUOTE]
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