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(+) What would you want for 5e Dark Sun?
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<blockquote data-quote="Shardstone" data-source="post: 8328310" data-attributes="member: 6807784"><p>I really hope some of the Dark Sun lore is revised if a new book comes out.</p><p></p><p>I think peak Dark Sun takes every 5E class and bakes it into the setting's mythos.</p><p></p><p>Warlocks are easy templars. But Paladin oaths can still work. This idea that every single living thing in Athas has to be a scumbag and can't ever fight for good has got to go. Yes, leave it as an option, but also make it an option that if I want Paladins, I'm playing one of the last good people in Athas. I mean, Max from Mad Max is basically a Paladin in all but name, going around the wasteland, becoming a hero, finding steed (cars), etc etc. If Max and Furiosa etc can be good people, then on Athas, I can play a good person whose raw conviction to be good makes me a beacon of divine power. No need to change oaths.</p><p></p><p>IF Psionics is everywhere, it makes sense for Druids to be psionic too. Why wouldn't these elemental spirits of the last few bastions of the world trust their protection to powerful preservers AND psions? It'd make more sense. Have Druids use their psionic abilities to discover these sanctuaries or commune with these spirits, and then mysticism to channel them and protect these places. That'd be such a rad aesthetic.</p><p></p><p>Gods are dead, but that doesn't mean all the Cleric domains have to go out the window. Why can't a fire spirit grant a cleric the Knowledge Domain? You could have some fun explanations for why. For example, everything that has ever been burned to ash (which is a lot in Dark Sun) is something that the spirit initmately knows. Thus, it grants its clerics the Knowledge Domain. Or a Water Spirit grants its Cleric the War Domain, drawing on the countless battles that happen over oases and channeling the memory of those battles into the Cleric, giving them their magic. If you want, use variant class features or feats or new spells to accentuate these flavor differences. It's so easy.</p><p></p><p>Warlocks and their Archfey patrons or Great Old Ones and so on could come from any number of sources. An Archfey could be the fanciful psionic manifestation of what little whimsey is left in the hearts of Athas's people. You could have the Great Old One be the living fear of the Sorcerer-Kings, brought to life by some old Master of the Way and set loose on the world with their dying breath. A Fiend Patron could be the corrupted soul of a Psionic Fire Cleric who absorbed the hatred of their executioners, mutating their dying soul into some horrible fiend. Hexblades are literally Templars.</p><p></p><p>Monks are probably the easiest. Ki is already Psionics with another name.</p><p></p><p>These kinds of lore expansions keep true to Dark Sun IMO. They keep the feel, the vibe, and the foundational lore, but allow new ideas to come into a 30 year old setting and revive it with new ideas.</p><p></p><p>And the best part is, these can be PC only character ideas. Remember that PCs in D&D are exceptional. Maybe that Great Old One is the only thing of its kind, and has only bonded with a single person - the group's Warlock PC. Maybe the Knowledge Domain Fire Cleric is the only one to be invested with this kind of knowledge. That Psionic Druid can be a lone wanderer. You can keep precious norms in the setting and have ever more exceptional ideas to fit the new edition.</p><p></p><p></p><p>By the way, whoever came up with that idea for Sorcery POints for Defiling the Land was GENIUS. What a GREAT WAY To show Defiling. That makes it PURELY optional. You could make a list of "Defilement Metamagics" that can only be used by defiling to upgrade spells, and then offer those to players. How sick would that be?!</p></blockquote><p></p>
[QUOTE="Shardstone, post: 8328310, member: 6807784"] I really hope some of the Dark Sun lore is revised if a new book comes out. I think peak Dark Sun takes every 5E class and bakes it into the setting's mythos. Warlocks are easy templars. But Paladin oaths can still work. This idea that every single living thing in Athas has to be a scumbag and can't ever fight for good has got to go. Yes, leave it as an option, but also make it an option that if I want Paladins, I'm playing one of the last good people in Athas. I mean, Max from Mad Max is basically a Paladin in all but name, going around the wasteland, becoming a hero, finding steed (cars), etc etc. If Max and Furiosa etc can be good people, then on Athas, I can play a good person whose raw conviction to be good makes me a beacon of divine power. No need to change oaths. IF Psionics is everywhere, it makes sense for Druids to be psionic too. Why wouldn't these elemental spirits of the last few bastions of the world trust their protection to powerful preservers AND psions? It'd make more sense. Have Druids use their psionic abilities to discover these sanctuaries or commune with these spirits, and then mysticism to channel them and protect these places. That'd be such a rad aesthetic. Gods are dead, but that doesn't mean all the Cleric domains have to go out the window. Why can't a fire spirit grant a cleric the Knowledge Domain? You could have some fun explanations for why. For example, everything that has ever been burned to ash (which is a lot in Dark Sun) is something that the spirit initmately knows. Thus, it grants its clerics the Knowledge Domain. Or a Water Spirit grants its Cleric the War Domain, drawing on the countless battles that happen over oases and channeling the memory of those battles into the Cleric, giving them their magic. If you want, use variant class features or feats or new spells to accentuate these flavor differences. It's so easy. Warlocks and their Archfey patrons or Great Old Ones and so on could come from any number of sources. An Archfey could be the fanciful psionic manifestation of what little whimsey is left in the hearts of Athas's people. You could have the Great Old One be the living fear of the Sorcerer-Kings, brought to life by some old Master of the Way and set loose on the world with their dying breath. A Fiend Patron could be the corrupted soul of a Psionic Fire Cleric who absorbed the hatred of their executioners, mutating their dying soul into some horrible fiend. Hexblades are literally Templars. Monks are probably the easiest. Ki is already Psionics with another name. These kinds of lore expansions keep true to Dark Sun IMO. They keep the feel, the vibe, and the foundational lore, but allow new ideas to come into a 30 year old setting and revive it with new ideas. And the best part is, these can be PC only character ideas. Remember that PCs in D&D are exceptional. Maybe that Great Old One is the only thing of its kind, and has only bonded with a single person - the group's Warlock PC. Maybe the Knowledge Domain Fire Cleric is the only one to be invested with this kind of knowledge. That Psionic Druid can be a lone wanderer. You can keep precious norms in the setting and have ever more exceptional ideas to fit the new edition. By the way, whoever came up with that idea for Sorcery POints for Defiling the Land was GENIUS. What a GREAT WAY To show Defiling. That makes it PURELY optional. You could make a list of "Defilement Metamagics" that can only be used by defiling to upgrade spells, and then offer those to players. How sick would that be?! [/QUOTE]
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