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(+) What would you want for 5e Dark Sun?
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<blockquote data-quote="Steampunkette" data-source="post: 8328490" data-attributes="member: 6796468"><p>Couple notes:</p><p></p><p>There are only 15 Champions of Rajaat. Not because there's not enough world for them, not because the designers forgot all the other monsters that could have Champions slaying them, and not because they ran out of creativity. There are 15 Champions (Several of which are now dead) because Rajaat's intention was to wipe out all the species that arose from the Halflings/Pyreen, including Humans. Which is why his Champions (All human) turned against him.</p><p></p><p>So inventing new Champions to fight Minotaurs or Hobgoblins or Sahuagin kinda goes against that specific intention in favor of "We're just gonna genocide everything" -or- "Oh, uh. Yeah. Sorry, Borys. You didn't know I had another 20 Champions to wipe out all non-Halferrr non-Human Life descended from the Pyreen but I totes did."</p><p></p><p>Which of course also brings us to the issue of representation... Yeah. We could add these new Sorcerer Kings and make them women, trans, etc, but they'll always feel tacked on. Especially if it's outside of the Tablelands and stuff. We'll face pushback for retconning, obviously. And "Wokeness" by certain members of the community... But we're gonna get that -anyway- since adding more Sorcerer-Kings and more representation puts us in those same crosshairs.</p><p></p><p>So why not retcon and explore within the design space that already exists?</p><p></p><p>As far as other enemies: I had a -lot- of thoughts on that. Especially expanding beyond the Tablelands and stuff. My thought wasn't to expand the Sorcerer-King quantity, but to put other threats in the world. Some of them -in- the world as ancient trapped evils rise... possibly "Gods" or ancient elder things to be somewhat traditional. But also things like conquerors and vengeance-seekers from the Crimson Savannah and the Sea of Silt.</p><p></p><p>Because while a lot of settings have war in them, few do it in desert landscapes with titanic monsters randomly interrupting the battle! I'd love to see a "Fleet" of Silt-Skimmers fighting against another massive group with the players racing from deck to deck pirate-style and rescuing friends from the Silt itself like Wesley in the Fire Swamp, only for a Silt Sea Horror to burst out from under some of the ships and start attacking either giving the heroes time to regroup as it smashes the enemy fleet to flinders -or- forcing them to split their attention between threats.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8328490, member: 6796468"] Couple notes: There are only 15 Champions of Rajaat. Not because there's not enough world for them, not because the designers forgot all the other monsters that could have Champions slaying them, and not because they ran out of creativity. There are 15 Champions (Several of which are now dead) because Rajaat's intention was to wipe out all the species that arose from the Halflings/Pyreen, including Humans. Which is why his Champions (All human) turned against him. So inventing new Champions to fight Minotaurs or Hobgoblins or Sahuagin kinda goes against that specific intention in favor of "We're just gonna genocide everything" -or- "Oh, uh. Yeah. Sorry, Borys. You didn't know I had another 20 Champions to wipe out all non-Halferrr non-Human Life descended from the Pyreen but I totes did." Which of course also brings us to the issue of representation... Yeah. We could add these new Sorcerer Kings and make them women, trans, etc, but they'll always feel tacked on. Especially if it's outside of the Tablelands and stuff. We'll face pushback for retconning, obviously. And "Wokeness" by certain members of the community... But we're gonna get that -anyway- since adding more Sorcerer-Kings and more representation puts us in those same crosshairs. So why not retcon and explore within the design space that already exists? As far as other enemies: I had a -lot- of thoughts on that. Especially expanding beyond the Tablelands and stuff. My thought wasn't to expand the Sorcerer-King quantity, but to put other threats in the world. Some of them -in- the world as ancient trapped evils rise... possibly "Gods" or ancient elder things to be somewhat traditional. But also things like conquerors and vengeance-seekers from the Crimson Savannah and the Sea of Silt. Because while a lot of settings have war in them, few do it in desert landscapes with titanic monsters randomly interrupting the battle! I'd love to see a "Fleet" of Silt-Skimmers fighting against another massive group with the players racing from deck to deck pirate-style and rescuing friends from the Silt itself like Wesley in the Fire Swamp, only for a Silt Sea Horror to burst out from under some of the ships and start attacking either giving the heroes time to regroup as it smashes the enemy fleet to flinders -or- forcing them to split their attention between threats. [/QUOTE]
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