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(+) What would you want for 5e Dark Sun?
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<blockquote data-quote="Steampunkette" data-source="post: 8331227" data-attributes="member: 6796468"><p>That's what all the adventures in Athas -are-. The adventure in the box set has you helping to save lives from Kalak as he's killed, and then the actual adventure path has you working with the Veiled Alliance, Rikus, Tithian, and others to bring him down.</p><p></p><p>There's nothing in Dark Sun that says you have to be a bad person. It's just how a lot of people play it.</p><p></p><p>What I wound up going with is:</p><p></p><p>1) No Wizards at all. Sorcerers are the default spellcasters. I gave them the Wizard Schools as an option with the 18th level School Ability (Sorcerers get an 18th level subclass ability) as Spell Mastery. They get spellbooks and so forth.</p><p></p><p>2) Sorcerer Font of Magic and Metamagic are yoinked away.</p><p></p><p>3) Sorcerers gain "Preserving" at level 2, which allows them to expend Hit Dice for an equal number of Sorcery Points.</p><p></p><p>4) Defiling is Sorcery Points, Flexible Casting, and Metamagic. Every Arcanist (Including Eldritch Knights and Arcane Tricksters) can Defile.</p><p></p><p>5) Rather than having a set number of sorcery points available based on class, the area you're in has a number of points based on DM Fiat that -all- defiling draws from.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8331227, member: 6796468"] That's what all the adventures in Athas -are-. The adventure in the box set has you helping to save lives from Kalak as he's killed, and then the actual adventure path has you working with the Veiled Alliance, Rikus, Tithian, and others to bring him down. There's nothing in Dark Sun that says you have to be a bad person. It's just how a lot of people play it. What I wound up going with is: 1) No Wizards at all. Sorcerers are the default spellcasters. I gave them the Wizard Schools as an option with the 18th level School Ability (Sorcerers get an 18th level subclass ability) as Spell Mastery. They get spellbooks and so forth. 2) Sorcerer Font of Magic and Metamagic are yoinked away. 3) Sorcerers gain "Preserving" at level 2, which allows them to expend Hit Dice for an equal number of Sorcery Points. 4) Defiling is Sorcery Points, Flexible Casting, and Metamagic. Every Arcanist (Including Eldritch Knights and Arcane Tricksters) can Defile. 5) Rather than having a set number of sorcery points available based on class, the area you're in has a number of points based on DM Fiat that -all- defiling draws from. [/QUOTE]
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