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(+) What would you want for 5e Dark Sun?
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<blockquote data-quote="Steampunkette" data-source="post: 8333126" data-attributes="member: 6796468"><p>There absolutely is plenty of territory outside of the Tyr region for filling up. But there are 2 issues I have with trying to do it.</p><p></p><p><strong>1) </strong>Geographical Diversity. Every expansion I've seen tries to put in grasslands, temperate or tropical forests, or even oceans in a "The Sorcerer Kings are lying to you about how desolate the world is!" twist. But it -severely- undermines the core narrative of Athas being a desolate wasteland largely destroyed by the very kings who continue to rule it. It goes from being a brutal and unrelenting wasteland to M. Knight Shyamalan's <em>The Village</em>, with every player character being one of the rubes lied to by the elders. And people feel this drive to put it in because "Something" has to be out there beyond the wasteland, some promised land of green and blue. As an example, here's the Athasian Cartographer's Guild's idea of what is North of the Silt Sea.</p><p></p><p><img src="http://ds.daegmorgan.net/C1.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>Verdant Forest, Snow-Capped Mountains, and the Sapphire Sea.</p><p></p><p>The rest of their maps are largely the same. Rivers, Grasslands, Forests, Jungles, lakes... All of them just beyond the Silt Sea or the border of the Crimson Savannah. The bigger you make the world the more harsh the drive is to add this stuff rather than more and more variations of "Deserts and Scrublands with minimal water or plantlife because of the desolation the Sorcerer Kings have performed"</p><p></p><p><strong>2) </strong>Putting NEW Sorcerer Kings out there means very little. Both because all the setting-important stuff (The Pristine Tower, Borys, the Tithe, the Obsidian Oracle, and Rajaat's Prison) is in the Tyr Region and their complete disconnect from the rest of the Sorcerer Kings will result in either a campaign with no interactions with other communities or a second "Tyrish Region" where you cluster the other Sorcerer Kings around some setting-important thing (That you have to make up) which basically makes it it's own separate setting while holding the same environment as the original Athas. Tablelands Part 2: Electric Boogaloo.</p><p></p><p>Now you -could- go for an "Invading the Tablelands" story with these new Sorcerer Kings but... why? Why make new Sorcerer Kings for that when you could have literally -anything- else doing the invading? The Lizardmen from the Last Sea that Keltis thought he killed could fight in a rebellion army alongside Thri-Kreen of the Crimson Savannah and have it be "The Beastmen Wars". Sea of Silt communities of Pirates and Brigands might just be the outermost foreguard of a larger force that has been building for -millennia- with the intention of taking out the Sorcerer Kings and then sail in on their skiff armada with their Giant Allies wading through the Sea of Silt between their skiffs...</p><p></p><p><strong>OR </strong>we could have Kalid-Ma die and his champion-ness go out into Thakok-An instead of ripping Kalidnay out for Ravenloft (Even though the rest of the sorcerer kings have done greater evils than Thakok-An has and didn't get yanked to the Dread Realms), have Nibenay be a trans dragon with her all-female Templarate, and parity and representation is largely achieved in Sorcerer-King gender with only two minor setting changes.</p><p></p><p>Which still leaves the rest of the world for whatever Sorcerer Kings and distant oceans DMs or other writers want to invent for themselves.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8333126, member: 6796468"] There absolutely is plenty of territory outside of the Tyr region for filling up. But there are 2 issues I have with trying to do it. [B]1) [/B]Geographical Diversity. Every expansion I've seen tries to put in grasslands, temperate or tropical forests, or even oceans in a "The Sorcerer Kings are lying to you about how desolate the world is!" twist. But it -severely- undermines the core narrative of Athas being a desolate wasteland largely destroyed by the very kings who continue to rule it. It goes from being a brutal and unrelenting wasteland to M. Knight Shyamalan's [I]The Village[/I], with every player character being one of the rubes lied to by the elders. And people feel this drive to put it in because "Something" has to be out there beyond the wasteland, some promised land of green and blue. As an example, here's the Athasian Cartographer's Guild's idea of what is North of the Silt Sea. [IMG]http://ds.daegmorgan.net/C1.jpg[/IMG] Verdant Forest, Snow-Capped Mountains, and the Sapphire Sea. The rest of their maps are largely the same. Rivers, Grasslands, Forests, Jungles, lakes... All of them just beyond the Silt Sea or the border of the Crimson Savannah. The bigger you make the world the more harsh the drive is to add this stuff rather than more and more variations of "Deserts and Scrublands with minimal water or plantlife because of the desolation the Sorcerer Kings have performed" [B]2) [/B]Putting NEW Sorcerer Kings out there means very little. Both because all the setting-important stuff (The Pristine Tower, Borys, the Tithe, the Obsidian Oracle, and Rajaat's Prison) is in the Tyr Region and their complete disconnect from the rest of the Sorcerer Kings will result in either a campaign with no interactions with other communities or a second "Tyrish Region" where you cluster the other Sorcerer Kings around some setting-important thing (That you have to make up) which basically makes it it's own separate setting while holding the same environment as the original Athas. Tablelands Part 2: Electric Boogaloo. Now you -could- go for an "Invading the Tablelands" story with these new Sorcerer Kings but... why? Why make new Sorcerer Kings for that when you could have literally -anything- else doing the invading? The Lizardmen from the Last Sea that Keltis thought he killed could fight in a rebellion army alongside Thri-Kreen of the Crimson Savannah and have it be "The Beastmen Wars". Sea of Silt communities of Pirates and Brigands might just be the outermost foreguard of a larger force that has been building for -millennia- with the intention of taking out the Sorcerer Kings and then sail in on their skiff armada with their Giant Allies wading through the Sea of Silt between their skiffs... [B]OR [/B]we could have Kalid-Ma die and his champion-ness go out into Thakok-An instead of ripping Kalidnay out for Ravenloft (Even though the rest of the sorcerer kings have done greater evils than Thakok-An has and didn't get yanked to the Dread Realms), have Nibenay be a trans dragon with her all-female Templarate, and parity and representation is largely achieved in Sorcerer-King gender with only two minor setting changes. Which still leaves the rest of the world for whatever Sorcerer Kings and distant oceans DMs or other writers want to invent for themselves. [/QUOTE]
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