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(+) What would you want for 5e Planescape?
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<blockquote data-quote="Faolyn" data-source="post: 8324606" data-attributes="member: 6915329"><p>Well, both renown and piety are actual rules in the DMG, so I don't think they'd need to rename them for Planescape. And they'd be used for different things. Renown would be for Factions. Piety would be for deities. For simplicity's sake, I think the piety should be done by cleric domain, not by god. (Also, they should probably stick to the gods of the various D&D settings--minus the Eberron gods, since it's not official if they exist or not, or how they exist--and avoid using any real-world gods at all, no matter how ancient they are. Let individuals decide if they want Zeus or Osiris or Odin in their planes.)</p><p></p><p>I went over the guilds in Ravnica. They... vary quite a bit on what is involved at any particular rank, but that's OK, and the factions in Sigil should be similar.</p><p></p><p>I do get what you're saying, because belief can cause things to actually happen in Planescape. </p><p></p><p>A thought: change requires massive numbers of people believing things. If you want to affect a change, adapt the rules for creating objects in Limbo, from the DMG--but with much higher DCs. Like, in the hundreds or thousands. <em>However</em>, the more people who actively believe in the thing, then the easier it gets (the DC goes down or something like that).</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8324606, member: 6915329"] Well, both renown and piety are actual rules in the DMG, so I don't think they'd need to rename them for Planescape. And they'd be used for different things. Renown would be for Factions. Piety would be for deities. For simplicity's sake, I think the piety should be done by cleric domain, not by god. (Also, they should probably stick to the gods of the various D&D settings--minus the Eberron gods, since it's not official if they exist or not, or how they exist--and avoid using any real-world gods at all, no matter how ancient they are. Let individuals decide if they want Zeus or Osiris or Odin in their planes.) I went over the guilds in Ravnica. They... vary quite a bit on what is involved at any particular rank, but that's OK, and the factions in Sigil should be similar. I do get what you're saying, because belief can cause things to actually happen in Planescape. A thought: change requires massive numbers of people believing things. If you want to affect a change, adapt the rules for creating objects in Limbo, from the DMG--but with much higher DCs. Like, in the hundreds or thousands. [I]However[/I], the more people who actively believe in the thing, then the easier it gets (the DC goes down or something like that). [/QUOTE]
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(+) What would you want for 5e Planescape?
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